Pullwise

S2 · Week 3
At the keyboard · Feral Druid

Spellbook

Every button that matters, in plain English.

189 abilities · 185 awaiting review · 4 with sources that disagree

The engine

Moonfire
An Arcane damage damage-over-time effect that generates Astral Power.
When Should always be active on the target.
Changed Moonfire damage increased by 5% in Patch 12.1.
Twin MoonsAetherial Kindling
Sunfire8 yards
A Nature damage damage-over-time effect that generates Astral Power; when applied the DoT is placed on the primary target as well as any other targets within 8 yards.
When Should also always be active on the target. This is a talent but a mandatory one.
Changed Sunfire damage increased by 5% in Patch 12.1.
Sunseeker Mushroom
Wrath
Deals Nature damage to the target and generates Astral Power.
When Your filler in Solar Eclipse.
Changed Wrath damage increased by 10% in Patch 12.1.
Eclipse
Starfire8 yards
Deals Arcane damage to the target and any other enemies within 8 yards, and generates Astral Power.
When Your filler in Lunar Eclipse.
Changed Starfire damage increased by 20% in Patch 12.1; Umbral Intensity now increases Wrath and Starfire damage by 12% at all times.
Umbral Intensity
Starsurge10-second cooldown
Costs Astral Power to cast and deals damage to the target. This is an Astral damage spell and benefits from both Nature and Arcane damage buffs.
When Your single-target Astral Power spender.
Changed Starsurge damage increased by 71% in Patch 12.1; the 2-set tier bonus increases Starsurge damage by 20%.
StarweaverRattle the StarsElune's Guidance
Starfall
Costs Astral Power to surround yourself with a wide-radius damaging aura for 8 seconds. This is an Astral damage spell and benefits from both Nature and Arcane damage buffs.
When Your multi-target Astral Power spender.
Meteor StormMeteoritesAetherial Kindling
Moonkin Form
The Balance Druid's combat form; pressing Bear Form means you stop doing 99% of your damage until you resume playing in Moonkin Form.
When Stay in Moonkin Form; shapeshifting effectively kills your uptime.
Cat Form
Shapeshift that grants access to a majority of Feral abilities, increases auto-attack damage by 40% and movement speed by 30%; the form you spend most of combat in.
When Shapeshifting in or out of Cat Form breaks roots, which answers several dungeon mechanics.
Ferocious Bite
Feral's direct damage finisher, consuming up to 5 Combo Points and up to 25 extra Energy to deal 100% extra damage.
When Only commit Combo Points to it after Rip or Primal Wrath is active, and always at 5 Combo Points with 50+ Energy to trigger the bonus damage.
Shredno cooldown
Your core single-target Combo Point builder, dealing high Physical damage and generating 1 Combo Point.
When Your default Combo Point builder in single-target: cast it when nothing higher in the priority is available.
Changed Shred and Cat Form Swipe damage increased by 10%.
Rake
Your primary rotational Bleed, dealing moderate Bleed damage on cast and applying a Bleed DoT for 15 seconds while generating a Combo Point.
When Cast when it is not active on your target or within Pandemic range, refreshing before Tiger's Fury fades if the snapshot can be improved; in AoE cycle it between targets as your main builder.
Swipeno cooldown
The AoE alternative to Shred as a Combo Point builder, dealing moderate Physical damage and generating 1 Combo Point, reduced above 5 targets.
When Cast during Berserk or with a Clearcasting proc to fish for Claw Rampage as Druid of the Claw, and otherwise as your fallback generator once Rake is applied to nearby enemies.
Rip
Your finisher Bleed, consuming up to 5 Combo Points to deal very high Bleed damage every 2 seconds for up to 24 seconds, with duration based on Combo Points spent.
When Cast with 5 Combo Points when it is missing or within Pandemic range, applying or refreshing it with Tiger's Fury active where possible.

The engine — Feral

Primal Wrathno cooldown
Multi-target Combo Point Bleed finisher, consuming all Combo Points to deal direct damage to enemies within 10 yards and apply Rip to every target hit for up to 12 seconds.
When Cast with 5 Combo Points when Rip is missing on your targets or within Pandemic range; always set it up before entering Berserk so Rampant Ferocity triggers.

Cooldowns

Convoke the Spirits2-minute cooldown
Casts 16 spells over a 4-second channel; approximately 3/4 of the abilities cast will be Balance spells as long as you are in Moonkin Form.
When A major burst cooldown taken in the Tier Three spec row.
Elune's Guidance
Berserk3-minute cooldown
Go Berserk for 15 seconds, generating 1 Combo Point every 1.5 seconds, dealing 15% additional damage with Cat Form attacks, granting an extra Combo Point on generators and storing up to 3 above the cap as Overflowing Power. Off the GCD.
When Cast on cooldown, always alongside Tiger's Fury, and spend more aggressively while it is active to use the flood of resources.
Feral Frenzy45-second cooldown
Rapidly strikes your target 5 times, dealing Physical damage and applying a heavy Bleed for 6 seconds while generating 5 Combo Points.
When Use at 0-2 Combo Points and follow immediately with a finisher, overlapping with Tiger's Fury whenever possible; with Focused Frenzy it pairs with every Tiger's Fury cast.

Cooldowns — Feral

Tiger's Fury30-second cooldown
Instantly restores 50 Energy and increases your damage with all Cat Form attacks by 15% for 10 seconds, snapshotting that increase into Bleeds and DoTs applied while it is active. Off the GCD.
When Cast on cooldown, aiming to be 50 Energy below your cap in single-target (70 or more in AoE), and refresh Bleeds inside the window to snapshot them; off the GCD, so press it as close to every 30 seconds as possible.
Incarnation: Avatar of Ashamane
Replaces Berserk, keeping all its benefits with an increased 20-second duration, 25% reduced Energy costs while active, and a single use of Prowl in combat.
When Used like Berserk, with the extra single in-combat Prowl spent on an empowered Rake via Pouncing Strikes.
Chomp20-second cooldownSources disagree
Deals high Physical damage to your target with Critical Strikes dealing 300% increased damage; only castable below 30% Energy or within 2 seconds of falling below it.
When Cast on cooldown every 20 seconds, ideally during Tiger's Fury but never held to align; dump Energy just before its cooldown ends so you are below the 30% Energy threshold.
Changed 12.1 — Chomp damage increased by 30%
2 readings of changed in
  • Maxroll12.1 — Chomp damage increased by 30%
  • Icy VeinsNew in Midnight
Frantic Frenzy45-second cooldown
Replaces Feral Frenzy. Rapidly blink between up to 5 enemies in front of you, dealing Physical damage and applying a heavy Bleed DoT for 6 seconds while generating 5 Combo Points.
When Cast on cooldown, during Tiger's Fury when possible; it lines up with every third Tiger's Fury, or can be held to align with Berserk when add spawns make that better.

Hero-tree signatures

Boundless Moonlight
The starting point of the Elune's Chosen tree; together with The Eternal Moon it affects both Fury of Elune and New Moon by adding effects that increase their damage and Astral Power generation.
When Taken as part of Elune's Chosen.
Changed Boundless Moonlight – Lunar Beam now causes you to Leech 12% of damage dealt to affected enemies (was 10%).
Fury of EluneNew Moon
The Eternal Moon
The capstone of the Elune's Chosen tree; with Boundless Moonlight it affects both Fury of Elune and New Moon.
When Taken as part of Elune's Chosen.
Fury of EluneNew Moon
LunationSources disagree
Reduces the cooldown of Fury of Elune and New Moon when you cast an arcane spell like Moonfire or Starfire.
When An Elune's Chosen talent.
Changed Despite the nerfs to Lunation
Fury of EluneNew Moon
2 readings of changed in
  • MethodDespite the nerfs to Lunation
  • MaxrollLunation reduces Lunar Beam's cooldown by 20 seconds (was 3 seconds per Arcane ability).
Dream Surge
The starting point of the Keeper of the Grove tree; with Harmony of the Grove it adds secondary buffs that deal damage or increase damage done while using Force of Nature.
When Taken as part of Keeper of the Grove.
Force of Nature
Harmony of the Grove8% per active Treant
The capstone of the Keeper of the Grove tree; with Dream Surge it adds secondary buffs while using Force of Nature.
When Taken as part of Keeper of the Grove.
Changed Patch 12.0: Harmony of the Grove causes your Force of Nature Treants to increase your spell damage by 4% (was 8%).
Force of Nature
Cenarius' Might6% (was 8%)
Increases Haste when you enter an Eclipse.
When A Keeper of the Grove talent.
Changed Patch 12.1: Cenarius' Might haste increase reduced to 6% (was 8%).
Eclipse
Lunar Calling
An Elune's Chosen talent which disables Eclipse (Solar). You can still cast Wrath but can no longer change Eclipse types.
When Your primary filler with Lunar Calling will be Starfire as it does increased damage.
Changed Patch 12.0: now increases damage dealt to Starfire's primary target by 100% (was 160%) and no longer includes a reference to triggering Solar Eclipse.
Eclipse (Solar)
Atmospheric Exposure
Enemies damaged by your Full Moon or Fury of Elune take 6% more damage from you for 6 seconds.
When A passive Elune's Chosen talent.
Full MoonFury of Elune
Treants of the Moon
Casting Force of Nature is now a great way for you to apply Moonfire to enemies quickly.
When Great for add-waves.
Force of Nature
Control of the Dreamup to 15 seconds
Makes holding your cooldowns more forgiving, retaining up to 15 seconds per use.
When A Keeper of the Grove core talent.
Power of the Dream
Sylvan Beckoning
Summons a Dryad that casts Starfall and Starsurge whenever you enter an Eclipse.
When A Keeper of the Grove core talent.
Changed Patch 12.1: Sylvan Beckoning Dryad's Starfall damage increased to 250% effectiveness (was 200%).
EclipseDryad's Dance
Grove's Inspiration
Increases the damage your Wrath and Starfire do.
When One of the stronger Keeper of the Grove talents.
Protective Growth8% less damage
While affected by your own Regrowth you take 8% less damage.
When A passive Keeper of the Grove talent.
Blooming Infusion
Procs instant casts of Regrowth with Keeper of the Grove.
When The instant casts also provide 8% damage reduction through Protective Growth.
Star Cascade
An Elune's Chosen talent that launches a Starsurge from Astral Power gains.
When Listed only in the page's patch change notes.
Changed Patch 12.1: no longer triggers off gaining Astral Power with Wrath, and has a 30% chance to launch a Starsurge at 50% effectiveness (was 40% at 70% effectiveness).
Bask in Moonlight
An Elune's Chosen talent that increases Starsurge damage.
When Listed only in the page's patch change notes.
Changed Patch 12.1: Bask in Moonlight increases the damage of Starsurge by 5% (was 10%).
Penumbral Swell3%
For Balance, Lunar Eclipse increases Arcane damage by an additional 3%.
When Listed as a new talent in the page's Patch 12.0 change notes.
Changed New Talent in Patch 12.0.
Lunar Eclipse
Power of Nature300% (was 200%)
Increases your treant melee damage.
When Listed in the page's Patch 12.1 change notes.
Changed Patch 12.1: Power of Nature increases your treant melee damage by 300% (was 200%).
Force of Nature
The Light of Elune
An Elune's Chosen talent that triggers Fury of Elune; Boundless Moonlight works with it.
When Astral Insight outperforms The Light of Elune.
Fury of EluneAstral Insight
Ravage
Your auto-attacks have a ramping chance to replace your next Ferocious Bite with Ravage, dealing heavy Physical damage to your target and a lower amount to nearby enemies based on Combo Points spent.
When Consume procs as soon as possible to avoid overwriting them, especially in AoE, while still meeting the 50+ Energy threshold to maximise damage.
Changed One of the big changes to this hero tree in Midnight is adjustments to the proc rate of Ravage, which is now a much higher baseline
Dreadful Wound6 seconds; 4%
Ravage applies Dreadful Wound to targets hit, dealing Bleed damage over 6 seconds and making them deal 4% less damage to you; reapplying it with Tiger's Fury is enhanced, and it is not affected by Circle of Life and Death.
Thriving Growth6 seconds
Rip and Rake have a chance on each tick to grow Bloodseeker Vines dealing Bleed damage over 6 seconds, with the chance rising until a Vine triggers; Regrowth and Wild Growth can likewise grow Symbiotic Bloom.
When Performs better when enemies stay alive for longer periods of time, so the Wildstalker build suits higher keys.
Bloodseeker Vines
The Wildstalker growth that procs off Rake and Rip ticks on targets and empowers your damage.
When Its reliance on Rake and Rip means rake-spreading is a necessity rather than a choice in Mythic+ as Wildstalker.
Changed 12.0.1 — Bloodseeker Vines grow at an increased rate when multiple targets are afflicted by your bleeds
Unseen Slash
The Unseen Attack that Unseen Predator triggers on 1-2 targets, dealing Physical damage and applying a Bleed for 6 seconds.
When The proc changes automatically between Unseen Slash and Unseen Swipe by target count; always spend 5 combo points and pool to 50 energy before biting so the attack and its buff are at full strength.
Unseen Swipe
The Unseen Attack that Unseen Predator triggers on 3 or more targets, dealing Physical damage to all nearby enemies, reduced beyond 5 targets.
When The proc changes automatically between Unseen Slash and Unseen Swipe by target count; always spend 5 combo points and pool to 50 energy before biting so the attack and its buff are at full strength.

Other

Brutal Slash
Maxroll lists Brutal Slash under Midnight's Removed changes, where it had gone from doing a lot of damage by itself to just being a Bloodtalons trigger.
Changed Midnight — listed under Removed
Bloodtalons
Maxroll lists Bloodtalons under Midnight's Removed changes.
Changed Midnight — listed under Removed
Adaptive Swarm
Maxroll lists Adaptive Swarm under Midnight's Removed changes.
Changed Midnight — listed under Removed

Emergencies & utility

Mark of the Wild
A buff the page tells you to have active before combat.
When Before combat starts, make sure you are in Moonkin Form and have Mark of the Wild active.
Remove Corruption8-second cooldown40-yard range
Dispels Curses and Poisons.
When A Utility Class Tree ability.
Innervate3-minute cooldown12 seconds
A buff you can place on an allied healer, which allows them to cast spells free of Mana cost for 12 seconds.
When A Utility Class Tree ability.
Changed Innervate has been redesigned - Now regenerates 25% of the target's maximum mana over 8 seconds, rather than causing spells to be free for 8 seconds
Soothe10-second cooldown40-yard range
Removes one enrage effect off your target. Druids are one of two classes that have this ability.
When A Utility Class Tree ability.
Rejuvenation12 seconds; 40 yards
Places a heal over time on your target.
When A Utility Class Tree ability.
Changed Rejuvenation healing increased by 25% in Patch 12.1.
Wild Growth10-second cooldown
Heals your target and five nearby allies over 7 seconds.
When A Utility Class Tree ability.
Changed 12.1 — Wild Growth healing increased by 25%
Regrowth
A 1.5 second cast heal; with Keeper of the Grove you can proc instant casts of it through Blooming Infusion, which also provide 8% damage reduction through Protective Growth.
When Whether you use the instant casts is only relevant for movement, not damage uptime; having Regrowth active also procs Forestwalk, increasing healing received.
Changed Regrowth healing increased by 25% in Patch 12.1.
Swiftmend15-second cooldown
A heal the page supplies a mouseover macro for.
When Cast Swiftmend on mouseover > or target > or self.
Changed Swiftmend has been updated - Healing increased by 40% of the consumed heal over time effect
EverbloomGrove GuardiansVerdant Infusion
Rebirth10-minute cooldown2-second cast
A spell the page supplies a mouseover macro for.
When Cast Rebirth on mouseover > or target.
Barkskinone minute cooldown20% for 8-seconds
Your primary defensive resource — a short cooldown, low damage reduction spell.
When A Defensive Class Tree ability.
Frenzied Regeneration36-second cooldown
Heals you for 24% of your Health over 3 seconds. Used in Bear Form.
When A Defensive Class Tree ability.
Renewal
Heals you for 30% of your maximum Health.
When A Defensive Class Tree ability.
Changed Removed going into Midnight.
Heart of the Wild2 minute cooldown45-secondsSources disagree
Empowers your off-specialization spells for 45 seconds.
When A Defensive Class Tree ability.
Changed Completely reworked going into Midnight; Heart of the Wild empowered Wild Growth healing increased by 25% in Patch 12.1.
8 readings of group and changed in
  • Icy Veins, Method and Maxrolldefensive
  • Icy Veinscooldown
  • MaxrollCompletely reworked going into Midnight; Heart of the Wild empowered Wild Growth healing increased by 25% in Patch 12.1.
  • Maxroll12.1 — Heart of the Wild empowered Wild Growth healing increased by 25%
  • MaxrollMidnight — now grants an empowered Wild Growth in human form, or 20% more health for 20 seconds in Bear Form
  • Methodseeing a substantial rework going into Midnight, moving from a 40s passive boost on a 5min CD to an instant effect based on your form on a 2min CD
  • MaxrollHeart of the Wild empowered Wild Growth healing increased by 25%.
  • MaxrollNow an active ability that you prefer to press in Cat Form for damage
Bear Form
The most accessible but most detrimental defensive resource; increases your Health and is always available, but you are unable to use most damaging spells while in it.
When Use it when you must, and pair it with Heart of the Wild for the health boost.
Typhoon30-second cooldown50% slow; 6 seconds
Can be used to push back mobs, possibly interrupting their casts or just allowing you to kite them.
When A Crowd Controlling Class Tree ability.
Ursol's Vortex1-minute cooldown
Creates a circular zone that slows enemies and draws them back to the center once.
When A Crowd Controlling Class Tree ability.
Mass Entanglement30-second cooldown30-seconds
Roots the target and all nearby targets for 30 seconds.
When A Crowd Controlling Class Tree ability.
Changed Patch 11.0: Mass Entanglement now roots targets for 10 seconds (was 30 seconds).
Mighty Bash1-minute cooldown
Stuns a target for 5 seconds. It requires you to be in the melee range of the target.
When A Crowd Controlling Class Tree ability.
Incapacitating Roar30-second cooldown10 yards; 3 seconds
Disorients all enemies around you. Shifts you into Bear Form.
When A Crowd Controlling Class Tree ability.
Entangling Rootsno cooldown
A single-target root.
When Can be used to root patrols or crowd-control-immune packs — the main target can normally be rooted — and some bosses have adds it can be advantageous to root.
Cycloneno cooldown
A crowd control that can block healing.
When Can be used to block healing, as a last-resort interrupt, or to block the application of dangerous enemy buffs.
Bolstering
Hibernate
One of the class tree's utility options.
When Listed among the utility talents the hybrid class tree offers.
Skull Bash15-second cooldown
The Druid interrupt that Light of the Sun replaces for Balance Druids.
When Listed only in the page's patch change notes.
Changed Patch 12.0: Skull Bash interrupt duration increased to 5 seconds (was 3 seconds). Does not affect PvP combat.
Light of the Sun
Thorns
A PvP talent that can provide minimal peel or damage in open-world content.
When A War Mode PvP talent option.
Growl8-second cooldown
Taunts your current target, putting you at the top of their threat table and causing them to attack you for up to 6 seconds; requires Bear Form.
When Press it to take or retake a target.
Mangle6-second cooldowngenerates 12 Rage
A direct damage Physical ability that generates 12 Rage; can only be cast while in Bear Form.
When It is your primary damage-dealing spell and Rage generator.
Prowl6-second cooldown
Causes you to enter Stealth, reducing the distance enemies and players can see you; the cooldown only begins recharging after leaving Stealth and it can only be used out of combat.
When Cast before combat starts so your opener's Rake lands with a Pouncing Strikes snapshot; in AoE it is optional because the stun can disrupt pull setup.
Revive
Brings a dead ally within 40 yards back to life; cannot be used while shapeshifted or in combat.
Thrash6 second cooldown
Strikes all nearby enemies dealing Bleed damage and applying an additional Bleed DoT for 15 seconds; Bear Form only, stacks up to 3 times.
When Cast Thrash on cooldown; single target play maintains maximum stacks of Thrash.
Changed Midnight — listed under Removed, having mainly been a Bloodtalons trigger spell
Maim30-second cooldown
Combo Point finisher dealing low Physical damage and stunning your target for 1 second per Combo Point spent, up to 5.
When A point-and-click stun to take when you need extra stops, though hard to justify on the talent tree.
Ironfur
Instant cast on a 0.5-second GCD increasing your Armour for 7 seconds; Bear Form only.
When Ironfur is the primary way to spend Rage, and keeping it up as often as possible will help reduce your damage intake.
Symbiotic Relationship60 minutes; 10% / 8%
Applies a 60-minute buff to you and a target ally so 10% of your self-healing also heals them and 8% of your healing on them heals you.
When Cast it on the tank before a key starts.
Changed Symbiotic Relationship now highlights itself on the action bar while it is not active
Survival Instincts3-minute cooldown50%; 6 seconds
Reduces all damage taken by 50% for 6 seconds.
When Save it for the most lethal mechanics: 60% damage reduction with Oakskin, but only 6 seconds on a 3-minute cooldown.

Mobility

Stampeding Roar2-minute cooldown60% for 8-seconds
Shifts you into Bear Form and increases nearby ally Movement Speed by 60% for 8 seconds.
When A Mobility Class Tree ability.
Wild Charge15-second cooldownSources disagree
Grants several movement options depending on your form — most often a disengage in Moonkin Form.
When A Mobility Class Tree ability.
2 readings of spell id
  • Method102401
  • Method132302
Dash3-minute cooldown60% for 10 seconds
Activates Cat Form and increases your movement speed by 60% for 10 seconds.
When Particularly useful for crossing large distances quickly.
Travel Form
Shapeshifts you into a fast-moving land or aquatic beast; while shapeshifted you are pacified and cannot cast or attack, and with Flying learned it activates Flight Form out of combat.
Tiger Dash45-second cooldown
Replaces Dash, increasing your movement speed by 200% decaying over 5 seconds.
When The alternative to Wild Charge in the same Druid talent row.

Passives

Soul of the Forest
Buffs your Eclipse bonuses: Solar Eclipse increases the Astral Power generated by Wrath, and Lunar Eclipse increases the damage and Astral Power generated by Starfire for each target hit.
When A Tier Two offensive passive.
Eclipse
Lycara's Teachings3% to 6%
Grants 3% to 6% Mastery while in Moonkin Form.
When An honourable-mention class tree talent.
Starlight Conduit5%; 4 seconds; 50%
Increases Wrath, Starsurge, and Starfire damage.
When An honourable-mention class tree talent.
Circle of the Heavens5%
Increases magic damage by 5%.
When An honourable-mention class tree talent.
Lore of the Grove10%
Increases Moonfire and Sunfire damage as well as Rejuvenation and Wild Growth healing. It is in the final tier of the Class tree and is the only damage-boosting option available on that side.
When An honourable-mention class tree talent.
Oakskin10%
The most notable of the class-tree passives that buff Barkskin; it further increases the damage reduction.
When Taken to strengthen Barkskin.
Well-Honed Instincts
A free Frenzied Regeneration applied to your character upon dropping below 40% health; it places a debuff on you for 120 seconds (or 90 with Perfectly-Honed Instincts) preventing it recurring.
When You will not retain the Frenzied Regeneration after you shapeshift — if you see the proc and shift into Bear Form you lose it entirely.
Aessina's Renewal
A passive and minor defensive talent that makes you heal 10% of your max health whenever you are hit by an ability doing at least 12% of your max health.
When A mandatory node both for its useful passive and to continue traversing down the tree.
Forestwalk8%/16%; 6 seconds
Procced by having Regrowth active; increases your healing received.
When A knock-on benefit of casting Regrowth.
Verdant Heart20%
Increases healing taken while Barkskin or Frenzied Regeneration is active.
When A gameplay-altering class tree talent.
Nurturing Instinct3/6%
One of the class-tree talents that are actual DPS increases.
When A must-have that should always be picked.
Thick Hide4%
A defensive class-tree talent.
When A must-have defensive talent.
Natural Recovery4%
A defensive class-tree talent.
When A must-have defensive talent.
Improved Barkskin4 seconds
A defensive class-tree talent.
When A must-have defensive talent.
Improved Stampeding Roar1 minute
A utility class-tree talent.
When Picked up in the raid build for utility; a candidate for the point freed by dropping Innervate in Mythic+.
Feline Swiftness15%
A personal class-tree talent.
When Kept in the raid build as a strong personal talent alongside the defensive talents.
Astral Influence5 yards
Adds 5 yards of extra range.
When The biggest change from the Mythic+ tree in raid is Astral Influence over Light of the Sun, as the 5 yards extra range can be more useful in raid than the Solar Beam cooldown reduction.
Light of the SunSolar Beam
Killer Instinct3/6%
A small physical damage reduction.
When If you do not need Remove Corruption you may instead put the point here, but it is not needed.
Perfectly-Honed Instincts90 seconds90 seconds
Shortens the Well-Honed Instincts lockout debuff from 120 seconds to 90.
When Taken alongside Well-Honed Instincts.
Feline Adept
Allows you to cast Soothe, Remove Corruption and Innervate while in Cat Form.
Mastery: Razor Claws
Feral Druid Mastery. Increases all damage done by your Cat Form Bleed effects and finishing moves based on your rating.
Predatory Swiftness
Finishing moves have a 20% chance per Combo Point spent to make your next Regrowth or Entangling Roots within 12 seconds instant, free and castable in any form.
When Use the proc for an instant Regrowth to off-heal, or an instant Entangling Roots for emergency crowd control.
Grievous Wounds10%
Increases the damage of Rake, Rip and Thrash (Bear Form) by 10%.
Ursoc's Spirit4% / 5%
Increases Stamina by 4%, with an additional 5% while in Bear Form.
Primal Fury
In Cat Form, a Critical Strike with any Combo Point generating ability grants an additional Combo Point; DoTs cannot trigger it, and Swipe grants only one extra point in AoE. Also increases Mangle Critical Strike chance by 20%.
Matted Fur
Casting Barkskin or Survival Instincts grants a small absorption shield, increased for each point spent.
Changed 12.1 — Matted Fur absorb increased by 25%
Lingering Healing3 seconds
Increases the duration of Rejuvenation by 3 seconds, and of Regrowth by 3 seconds when cast on yourself.
Instincts of the Claw8%
Increases the damage of Ferocious Bite by 8%.
Gale Winds20%; 5 yards
Increases the radius of Typhoon by 20% and its range by 5 yards.
Incessant Tempest5 seconds
Reduces the cooldown of Typhoon by 5 seconds.
Gift of the Wild3% Versatility
Mark of the Wild provides an additional 3% Versatility to yourself while active.
Changed Midnight — amplifies the effect of Mark of the Wild
Ursine Vigor15%; 4 seconds
Grants an additional 15% Health and Armor for 4 seconds after shapeshifting into Bear Form.
Circle of the Wild5%
Physical damage dealt by your abilities is increased by 5%.
Lycara's Inspiration5% / 4% / 3% / 4%
Provides an additional utility benefit by form: 5% movement speed in Bear Form, 4% Stamina in Cat Form, 3% AoE damage reduction in Moonkin Form and 4% Magic damage when not shapeshifted.
Fluid Form
Allows certain abilities to shift you into the appropriate form when cast: Shred, Rake and Skull Bash activate Cat Form, Mangle activates Bear Form, and Wrath and Starfire activate Moonkin Form if known.
When A comfort pick: after a utility ability forces you out of Cat Form, a cast of Shred puts you back without spending a GCD.
Omen of Clarity
Grants your auto-attacks a chance to make your next Shred or Swipe cost no Energy.
When Use procs as soon as possible and below 5 Combo Points to avoid overwriting them; with Moment of Clarity you can sit on one charge.
Coiled to Spring
Whenever you generate a Combo Point over 5, gain a buff increasing the direct damage of your next Ferocious Bite or Primal Wrath.
Rampant Ferocity
Causes Ferocious Bite to deal additional damage to all nearby enemies affected by your Rip, scaled by Combo Points spent and up to 100% more from extra Energy, reduced above 5 targets.
Predator
Increases the duration of Tiger's Fury by 5 seconds and increases the direct damage of Combo Point generating abilities by 40% of your Haste.
Double-Clawed Rake
Applying Rake to a target also applies it to a second nearby enemy.
Sabertooth
For each Combo Point spent with Ferocious Bite, your target takes 6% increased damage from your Cat Form Bleeds and DoTs for 4 seconds, and Ferocious Bite damage is increased by 15%.
Tireless Energy
Increases your maximum Energy by 20/40 and your base Energy regeneration rate by 7.5/15%.
Pouncing Strikes60%; 4 seconds
Grants bonuses from Prowl: Shred deals 60% increased damage with double crit chance and an extra Combo Point, and Rake deals 60% increased damage for its full duration and stuns for 4 seconds.
When Applying Rake from stealth increases the damage for the entire duration, and it works with Shadowmeld.
Taste for Blood16%; 8%
Increases Ferocious Bite damage by 16%, and by an additional 8% with Tiger's Fury active.
Dreadful Bleeding20%
Increases all Rip damage you deal by 20%.
Sudden Ambush
Finishing moves have a 6% chance per Combo Point spent to increase the direct damage of your next Rake, Shred or Swipe by 50%, and abilities that consume it are guaranteed to critically strike.
When Never spend the proc on Rake — it no longer snapshots Rake and instead buffs initial damage and guarantees a crit, so prioritise Shred in single-target and Swipe in AoE.
Moment of Clarity2 charges; 15%
Increases the chance for Omen of Clarity to trigger and lets it accumulate up to 2 charges, and increases the damage of Shred and Swipe casts that consume it by 15%.
Savage Fury
Tiger's Fury increases your Haste by 10% and your Energy recovery rate by 25% for 8 seconds when cast.
Merciless Claws25%
Increases the damage of Shred and Swipe by 25% against targets suffering from a Bleed effect.
Panther's Guile25%
When Shred or Moonfire generate a Combo Point, they have a 25% chance to generate full Combo Points instead.
Infected Wounds20% slow; 12 seconds
Increases both the direct damage and Bleed DoT applied by Rake, and causes it to slow your target by 20% for 12 seconds.
When Passively applied by Rake and useful for kiting despite being a weak 20% slow.
Raging Fury5 seconds
Increases the duration of Tiger's Fury by 5 seconds.
Tiger's Tenacity
Tiger's Fury causes your next 3 finishing moves to restore 1 Combo Point, and Bleeds and DoTs applied during Tiger's Fury are increased by an additional 10%.
Wild Slashes40%
Swipe damage is increased by 40%.
Berserk: Heart of the Lion60 seconds
Reduces the cooldown of Berserk by 60 seconds.
Blood Spattered
Ferocious Bite damage to your primary target is increased by 8% for every enemy suffering from your Rip, limited to 6 targets for a maximum bonus of 48%.
Carnivorous Instinct6/12%
Increases the damage bonus provided by Tiger's Fury by 6/12%.
Frantic Momentum
Finishing moves have a 3/6% chance per Combo Point spent to grant 10% Haste for 6 seconds.
Saber Jaws60/120%
The damage bonus gained from spending additional Energy on Ferocious Bite is increased by 60/120%.
Changed 12.1 — Saber Jaws damage bonus increased to 60% per point (was 50%)
Apex Predator's Craving
Rip damage has a chance to make your next Ferocious Bite cost no Combo Points or Energy and deal maximum damage; the proc chance scales with the number of active Rip DoTs.
When Consume procs as fast as possible to avoid wasting follow-up procs; the free Bite still gains bonus damage from extra Energy but is not increased by Saber Jaws.
Changed 12.1 — Apex Predator's Craving base chance to trigger reduced to 4% (was 5%)
Lacerating Claws10%
All Bleed damage dealt is increased by 10%.
Veinripper25%
Increases the duration of Rip and Rake by 25%.
Rip and Tear20%; 8 seconds
Whenever you apply Rip to a target, a secondary Bleed is also applied dealing an additional 20% damage over 8 seconds.
Changed 12.1 — Rip and Tear damage bonus increased to 20% (was 15%)
Lunar Inspiration
Allows you to cast Moonfire in Cat Form, adding a 30 Energy cost and causing it to generate 1 Combo Point.
Focused Frenzy15 seconds; 20%
Reduces the cooldown of Feral Frenzy by 15 seconds and increases all damage it deals by 20%.
Changed 12.1 — Focused Frenzy damage bonus reduced to 15% (was 20%)
Ashamane's Guidance
Improves the previous choice node: Incarnation: Avatar of Ashamane's cooldown falls by 30 seconds, or Convoke the Spirits' cooldown falls by 60 seconds with a 1-second shorter channel, 12 spells, and a higher chance of Feral Frenzy.
Circle of Life and Death25%; 15%
Increases the rate at which your DoT effects deal damage by 25% and your HoT effects heal by 15%.
When It reduces DoT duration by 20% while increasing tick rate: Rake to 12 seconds, Rip to 19 seconds and Moonfire to 14.4 seconds, with pandemic thresholds of 3.6, 5.7 and 4.3 seconds.
Hunger for Battle
Whenever an enemy affected by your Rip dies you immediately gain 10 Energy, and all damage dealt by Druid abilities and attacks increases by 5% for 8 seconds, stacking up to 5 times.
Fount of Strength20; 10%
Increases your maximum Energy and Rage by 20, and Frenzied Regeneration also increases your maximum health by 10% when active.
Bestial Strength10%; 60%
Ferocious Bite and Rampant Ferocity damage increased by 10%, and Primal Wrath direct damage increased by 60%.
Limb from Limb30%
Increases the chance to trigger Ravage via your auto-attacks by 30%.
Wildshape Mastery
Ironfur and Frenzied Regeneration persist in Cat Form, you retain 80% of Bear Form's bonus armor and health for 6 seconds when transforming to Cat Form, and for 6 seconds after shifting into Bear Form you heal for 10% of damage taken over 8 seconds.
Exacerbating Wounds8%
Your Dreadful Wound effect increases the damage afflicted enemies take from your other Bleed DoT effects by 8%.
Pack's Endurance25%
Stampeding Roar's duration is increased by 25%.
Ruthless Aggression35%; 6 seconds
Casting Ravage increases your auto-attack speed by 35% for 6 seconds.
Killing Strikes8%; 20%; 8 seconds
Casting Ravage increases your Agility by 8% and the armor granted by Ironfur by 20% for 8 seconds, and your first Tiger's Fury cast when entering combat instantly grants Ravage.
When The Mythic+ pick over Ruthless Aggression, which is more single-target and demands perfect melee uptime.
Empowered Shapeshifting
Frenzied Regeneration can be cast in Cat Form for 40 Energy, Bear Form reduces magic damage taken by 6%, and Shred and Swipe deal 10% more damage while Mangle deals 25% more.
Wildpower Surge
Shred and Swipe grant a stack of Ursine Potential; at 8 stacks your next Mangle or Swipe after transforming into Bear Form deals 50% increased damage and generates 15 extra Rage.
When Ripweaving: cast Mangle six times to empower your next Rip and Ferocious Bite and generate max combo points on entering Cat Form.
Changed Wildpower Surge was nerfed, and now increases damage of Rip or Ferocious Bite only by 50% instead of 200%.
Aggravate Wounds
Every attack that spends Energy extends the duration of your active Dreadful Wound Bleeds by 0.6 seconds, up to 8 seconds.
Strike for the Heart10%; 5%
Increases the damage of Shred, Rake and Swipe by 10% and their Critical Strike chance by 5%.
Tear Down the Mighty25%
Increases the damage of Chomp and Feral Frenzy by 25%.
When Increases Frantic Frenzy damage by a lot, which is why Druid of the Claw takes it in Mythic+.
Twin Claw16%; 3 Energy
Grants a 16% chance to follow up any single-target melee ability with a Twin Claw attack dealing Physical damage and generating 3 Energy.
Claw Rampage20%
During your Berserk effect, Shred and Swipe have a 20% chance to trigger Ravage.
Hunt Beneath the Open Skies3%; 10%
Damage and healing in Cat Form increased by 3%, and Moonfire / Sunfire damage increased by 10%.
Strategic Infusion
Casting Tiger's Fury and attacking from Prowl increases the crit chance of Shred, Rake and Swipe by 8% for 6 seconds; casting Regrowth increases periodic heal crit chance by 4% for 10 seconds.
When Rake from stealth before an encounter to use it, but be careful on small mobs since Rake stuns them and can spread the pack.
Wildstalker's Power5%; 10%
Rip and Ferocious Bite damage increased by 5%, and Rejuvenation healing increased by 10%.
Green Thumb20%
Increases the rate Bloodseeker Vines trigger on targets by 20%.
Lethal Preservation1 Combo Point; 4%
When you remove an effect with Soothe or Remove Corruption, gain a Combo Point and heal for 4% of your maximum health, or heal an injured ally instead if you are at full health.
Entangling Vortex3 seconds
Enemies pulled in by Ursol's Vortex are rooted in place for 3 seconds; damage may cancel the effect.
Flower Walk10%; 3 allies
During Barkskin your movement speed increases by 10% and every second flowers grow beneath your feet that heal up to 3 nearby injured allies for a small amount.
Bond with Nature4%
All healing you receive is increased by 4%.
Harmonious Constitution25%
When you cast Regrowth on yourself its healing is increased by 25%.
Bursting Growthreduced above 5
When Bloodseeker Vines expire or you cast Ferocious Bite on an affected target they explode for moderate Physical damage to nearby targets, reduced above 5; Symbiotic Bloom likewise heals nearby allies.
When Does good damage: try to Ferocious Bite mobs affected by it if you do not lose priority damage.
Resilient Flourishing2 seconds
Bloodseeker Vines and Symbiotic Bloom last 2 additional seconds, and a Vine on a dying target jumps to a valid nearby target for its remaining duration.
Root Network2%
Each active Bloodseeker Vine increases the damage dealt with your abilities by 2%, and each active Symbiotic Bloom increases the healing of your spells by 2%.
Patient Custodian8%
The damage dealt by your Bleed and DoT effects is increased by 8%.
Changed 12.0.1 — Patient Custodian increases bleed damage by 8% (was 6%)
Twin Sprouts30%
Whenever Bloodseeker Vines or Symbiotic Bloom trigger they have a 30% chance to cause another growth of the same type immediately on a valid nearby target.
Implant4 seconds
When you gain or lose Tiger's Fury, your next single-target ability causes Bloodseeker Vines to grow on your target for 4 seconds.
Rampancy30%; every 2 seconds
Bloodseeker Vines have a 30% chance to trigger a Bursting Growth pulse every 2 seconds while active.
Changed 12.0.1 — Rampancy causes Bursting Growths to have a 30% chance to trigger (was 20%)
Vigorous Creepers4%; 20%
Targets affected by your Bloodseeker Vines take 4% increased damage from your abilities, and healing on allies affected by Symbiotic Bloom is increased by 20%.
Unseen Predator
When All builds spend 4 points in it; it is mostly passive and needs nothing beyond the standard rotation.
Changed New in Midnight — Apex Talents are a new feature that extend each spec talent tree
Clearcasting
The proc the page names as a condition for spending Swipe in AoE.
When Cast Swipe with Clearcasting and/or Sudden Ambush procs in the AoE builder priority.
Sources disagreechecked Sep 3, 2026Sources: Icy Veins — Balance Druid DPS Rotation, Cooldowns, and Abilities - 12.1 - World of Warcraft - Icy Veins (updated Aug 10, 2026) · Icy Veins — Balance Druid DPS Spell List and Glossary - 12.1 - World of Warcraft - Icy Veins (updated Aug 10, 2026) · Icy Veins — Balance Druid DPS Stat Priority - 12.1 - World of Warcraft - Icy Veins (no update date shown) · Icy Veins — Feral Druid DPS Rotation, Cooldowns, and Abilities - 12.1 - World of Warcraft - Icy Veins (updated Aug 10, 2026) · Icy Veins — Feral Druid DPS Spell List and Glossary - 12.1 - World of Warcraft - Icy Veins (updated Aug 10, 2026) · Icy Veins — Guardian Druid Tank Easy Mode - 12.1 - World of Warcraft - Icy Veins (updated Aug 10, 2026) · Icy Veins — Guardian Druid Tank Rotation, Cooldowns, and Abilities - 12.1 - World of Warcraft - Icy Veins (updated Aug 10, 2026) · Icy Veins — Guardian Druid Tank Spell List and Glossary - 12.1 (updated 2026-08-10) · Icy Veins — Restoration Druid Healing Spell List and Glossary - 12.1 (updated 2026-08-10) · Maxroll — Balance Druid Raid Guide 12.1 - World of Warcraft (updated August 12, 2026) · Maxroll — Feral Druid Raid Guide 12.1 - World of Warcraft (updated August 10, 2026) · Maxroll — Guardian Druid Mythic+ Guide 12.1 - World of Warcraft (updated August 11, 2026) · Method — Method Balance Druid Guide - Playstyle And Rotation - Midnight 12.1 (updated 15th Aug, 2026) · Method — Method Feral Druid Guide - Playstyle And Rotation - Midnight 12.1 (updated 30th Aug, 2026) · Method — Method Feral Druid Guide - Talents - Midnight 12.1 (updated 3rd Sep, 2026) · Method — Method Guardian Druid Guide - Playstyle And Rotation - Midnight 12.1 (updated 3rd Sep, 2026) · Method — Method Restoration Druid Guide - Playstyle And Rotation - Midnight 12.1 (no update date shown) · Maxroll — Restoration Druid Raid Guide 12.0.7 - World of Warcraft (updated August 11, 2026) · Method — Method Balance Druid Guide - Talents - Midnight 12.1 (updated 15th Aug, 2026) · Method — Method Restoration Druid Guide - Talents - Midnight 12.1 (no update date shown) · Method — Method Guardian Druid Guide - Talents - Midnight 12.1 (updated 3rd Sep, 2026) · Icy Veins — Balance Druid DPS Easy Mode - 12.1 - World of Warcraft - Icy Veins (updated Aug 10, 2026) · Maxroll — Balance Druid Mythic+ Guide 12.1 - World of Warcraft (updated August 12, 2026) · Icy Veins — Feral Druid DPS Easy Mode - 12.1 - World of Warcraft - Icy Veins (updated Aug 10, 2026) · Icy Veins — Feral Druid DPS Mythic+ Tips - 12.1 - World of Warcraft - Icy Veins (updated Aug 10, 2026) · Maxroll — Feral Druid Mythic+ Guide 12.1 - World of Warcraft (updated August 10, 2026) · Maxroll — Restoration Druid Mythic+ Guide 12.1 - World of Warcraft (updated August 17, 2026) · Icy Veins — Balance Druid DPS Mythic+ Tips - 12.1 - World of Warcraft - Icy Veins (updated Aug 10, 2026) · Icy Veins — Guardian Druid Tank Mythic+ Tips - 12.1 - World of Warcraft - Icy Veins (updated Aug 10, 2026) · Icy Veins — Restoration Druid Healing Rotation, Cooldowns, and Abilities - 12.1 - World of Warcraft - Icy Veins (updated Aug 10, 2026) · Icy Veins — Restoration Druid Healing Mythic+ Tips - 12.1 - World of Warcraft - Icy Veins (updated Aug 10, 2026) · Maxroll — Guardian Druid Raid Guide 12.1 - World of Warcraft (updated August 11, 2026) · Icy Veins — Balance Druid DPS Spec, Builds, and Talents - 12.1 - World of Warcraft - Icy Veins (updated Aug 10, 2026) · Icy Veins — Restoration Druid Healing Spec, Builds, and Talents - 12.1 - World of Warcraft - Icy Veins (updated Aug 10, 2026) · Icy Veins — Guardian Druid Tank Spec, Builds, and Talents - 12.1 - World of Warcraft - Icy Veins (updated Aug 10, 2026)