At the keyboard · Balance Druid
Spellbook
Every button that matters, in plain English.
The engine — Balance
Eclipse32 second cooldown
A spell which puts you into a 15-second buff window that increases your Arcane or Nature damage depending on which Eclipse you entered.
When The Eclipse you enter corresponds to the last filler spell you cast.
Changed Reworked going from The War Within into Midnight; the page also lists Sculpt the Stars reducing Eclipse cooldown by 3 seconds (was 2 seconds) in Patch 12.1.
Solar EclipseSources disagree
The Solar Eclipse state.
When Enter Solar Eclipse and cast Wrath as your filler up to and including 3 targets; if playing Keeper of the Grove, enter at 2 charges or with enough resources to spend all Ascendant Eclipses stacks in your next 3 GCDs.
2 readings of name
- MethodSolar Eclipse
- Icy VeinsEclipse (Solar)
Lunar EclipseSources disagree
The Lunar Eclipse state.
When Enter Lunar Eclipse and cast Starfire as your filler on 4 or more targets; if playing Elune's Chosen you will enter Lunar Eclipse for every situation.
2 readings of name
- MethodLunar Eclipse
- Icy VeinsEclipse (Lunar)
Wild Mushroom
Places a mushroom at your target's feet which explodes after 1 second, applying a nature DoT and slowing.
When Generates up to 20 Astral Power.
The engine
Moonfire
An Arcane damage damage-over-time effect that generates Astral Power.
When Should always be active on the target.
Changed Moonfire damage increased by 5% in Patch 12.1.
Sunfire8 yards
A Nature damage damage-over-time effect that generates Astral Power; when applied the DoT is placed on the primary target as well as any other targets within 8 yards.
When Should also always be active on the target. This is a talent but a mandatory one.
Changed Sunfire damage increased by 5% in Patch 12.1.
Wrath
Deals Nature damage to the target and generates Astral Power.
When Your filler in Solar Eclipse.
Changed Wrath damage increased by 10% in Patch 12.1.
Starfire8 yards
Deals Arcane damage to the target and any other enemies within 8 yards, and generates Astral Power.
When Your filler in Lunar Eclipse.
Changed Starfire damage increased by 20% in Patch 12.1; Umbral Intensity now increases Wrath and Starfire damage by 12% at all times.
Starsurge10-second cooldown
Costs Astral Power to cast and deals damage to the target. This is an Astral damage spell and benefits from both Nature and Arcane damage buffs.
When Your single-target Astral Power spender.
Changed Starsurge damage increased by 71% in Patch 12.1; the 2-set tier bonus increases Starsurge damage by 20%.
Starfall
Costs Astral Power to surround yourself with a wide-radius damaging aura for 8 seconds. This is an Astral damage spell and benefits from both Nature and Arcane damage buffs.
When Your multi-target Astral Power spender.
Moonkin Form
The Balance Druid's combat form; pressing Bear Form means you stop doing 99% of your damage until you resume playing in Moonkin Form.
When Stay in Moonkin Form; shapeshifting effectively kills your uptime.
Cat Form
Shapeshift that grants access to a majority of Feral abilities, increases auto-attack damage by 40% and movement speed by 30%; the form you spend most of combat in.
When Shapeshifting in or out of Cat Form breaks roots, which answers several dungeon mechanics.
Ferocious Bite
Feral's direct damage finisher, consuming up to 5 Combo Points and up to 25 extra Energy to deal 100% extra damage.
When Only commit Combo Points to it after Rip or Primal Wrath is active, and always at 5 Combo Points with 50+ Energy to trigger the bonus damage.
Rampant FerocitySaber JawsSabertoothApex Predator's Craving
Shredno cooldown
Your core single-target Combo Point builder, dealing high Physical damage and generating 1 Combo Point.
When Your default Combo Point builder in single-target: cast it when nothing higher in the priority is available.
Changed Shred and Cat Form Swipe damage increased by 10%.
Merciless ClawsSudden AmbushPouncing Strikes
Rake
Your primary rotational Bleed, dealing moderate Bleed damage on cast and applying a Bleed DoT for 15 seconds while generating a Combo Point.
When Cast when it is not active on your target or within Pandemic range, refreshing before Tiger's Fury fades if the snapshot can be improved; in AoE cycle it between targets as your main builder.
Double-Clawed RakePouncing StrikesVeinripper
Swipeno cooldown
The AoE alternative to Shred as a Combo Point builder, dealing moderate Physical damage and generating 1 Combo Point, reduced above 5 targets.
When Cast during Berserk or with a Clearcasting proc to fish for Claw Rampage as Druid of the Claw, and otherwise as your fallback generator once Rake is applied to nearby enemies.
Wild SlashesMerciless ClawsSudden AmbushClaw Rampage
Rip
Your finisher Bleed, consuming up to 5 Combo Points to deal very high Bleed damage every 2 seconds for up to 24 seconds, with duration based on Combo Points spent.
When Cast with 5 Combo Points when it is missing or within Pandemic range, applying or refreshing it with Tiger's Fury active where possible.
Primal WrathDreadful BleedingRip and TearVeinripperApex Predator's Craving
Cooldowns — Balance
Celestial Alignment3-minute cooldown
For 15 seconds you have 10% Haste and are granted the benefits of both Eclipse states.
When Your primary damage cooldown from the Tier Two spec tree row.
Incarnation: Chosen of Elune
An improved Celestial Alignment; increases the duration to 20 seconds and also grants 10% Critical Strike.
When Taken in place of Celestial Alignment as the Tier Three cooldown.
Fury of Elune1-minute cooldown
Creates a beam that follows your target, dealing damage to the target and targets within 8 yards. Astral damage, so it benefits from both Nature and Arcane damage buffs.
When Generates 40 Astral Power.
Force of Nature1-minute cooldown
Summons three Treants for 10 seconds, which taunt and attack enemies. Generates 20 Astral Power.
When A Tier One spec tree cooldown.
Keeper of the Grove
New Moon
Deals damage and generates ten Astral Power. Each cast empowers the damage of the next spell and doubles the Astral Power it generates; the third cast becomes Full Moon, which also cleaves units around your target, then the spell resets.
When An Astral damage Tier Three talent; benefits from both Nature and Arcane damage buffs.
Full Moon
The final stage of the New, Half and Full Moon sequence.
When The hero tree is restrictive because of the opportunity cost of casting New, Half and Full Moon versus Fury of Elune.
Orbital Strike
Improves Celestial Alignment: reduces its cooldown to 2 minutes and performs a line cursor-targeted attack that deals damage and applies Stellar Flare. Astral damage.
When Taken to improve Celestial Alignment.
Nature's Vigil
An ability named only as an optional addition to the Celestial Alignment cursor macro.
When You can also add Nature's Vigil and Innervate in the cooldown macro, but it is not always the best.
Cooldowns
Convoke the Spirits2-minute cooldown
Casts 16 spells over a 4-second channel; approximately 3/4 of the abilities cast will be Balance spells as long as you are in Moonkin Form.
When A major burst cooldown taken in the Tier Three spec row.
Berserk3-minute cooldown
Go Berserk for 15 seconds, generating 1 Combo Point every 1.5 seconds, dealing 15% additional damage with Cat Form attacks, granting an extra Combo Point on generators and storing up to 3 above the cap as Overflowing Power. Off the GCD.
When Cast on cooldown, always alongside Tiger's Fury, and spend more aggressively while it is active to use the flood of resources.
Also Incarnation: Avatar of Ashamane
Berserk: Heart of the LionClaw Rampage
Feral Frenzy45-second cooldown
Rapidly strikes your target 5 times, dealing Physical damage and applying a heavy Bleed for 6 seconds while generating 5 Combo Points.
When Use at 0-2 Combo Points and follow immediately with a finisher, overlapping with Tiger's Fury whenever possible; with Focused Frenzy it pairs with every Tiger's Fury cast.
Focused FrenzyFrantic FrenzyTear Down the Mighty
Hero-tree signatures
Boundless Moonlight
The starting point of the Elune's Chosen tree; together with The Eternal Moon it affects both Fury of Elune and New Moon by adding effects that increase their damage and Astral Power generation.
When Taken as part of Elune's Chosen.
Changed Boundless Moonlight – Lunar Beam now causes you to Leech 12% of damage dealt to affected enemies (was 10%).
The Eternal Moon
The capstone of the Elune's Chosen tree; with Boundless Moonlight it affects both Fury of Elune and New Moon.
When Taken as part of Elune's Chosen.
LunationSources disagree
Reduces the cooldown of Fury of Elune and New Moon when you cast an arcane spell like Moonfire or Starfire.
When An Elune's Chosen talent.
Changed Despite the nerfs to Lunation
2 readings of changed in
- MethodDespite the nerfs to Lunation
- MaxrollLunation reduces Lunar Beam's cooldown by 20 seconds (was 3 seconds per Arcane ability).
Dream Surge
The starting point of the Keeper of the Grove tree; with Harmony of the Grove it adds secondary buffs that deal damage or increase damage done while using Force of Nature.
When Taken as part of Keeper of the Grove.
Harmony of the Grove8% per active Treant
The capstone of the Keeper of the Grove tree; with Dream Surge it adds secondary buffs while using Force of Nature.
When Taken as part of Keeper of the Grove.
Changed Patch 12.0: Harmony of the Grove causes your Force of Nature Treants to increase your spell damage by 4% (was 8%).
Cenarius' Might6% (was 8%)
Increases Haste when you enter an Eclipse.
When A Keeper of the Grove talent.
Changed Patch 12.1: Cenarius' Might haste increase reduced to 6% (was 8%).
Lunar Calling
An Elune's Chosen talent which disables Eclipse (Solar). You can still cast Wrath but can no longer change Eclipse types.
When Your primary filler with Lunar Calling will be Starfire as it does increased damage.
Changed Patch 12.0: now increases damage dealt to Starfire's primary target by 100% (was 160%) and no longer includes a reference to triggering Solar Eclipse.
Eclipse (Solar)
Arcane Affinity3%
A passive 3% buff to your Arcane damage; shares a choice node with Lunation.
When Generally the preferred choice on single target.
Atmospheric Exposure
Enemies damaged by your Full Moon or Fury of Elune take 6% more damage from you for 6 seconds.
When A passive Elune's Chosen talent.
Glistening Fur
Moonkin Form and Bear Form reduce all Arcane damage taken by 6% and all other magic damage taken by 3%.
When A passive Elune's Chosen talent.
Treants of the Moon
Casting Force of Nature is now a great way for you to apply Moonfire to enemies quickly.
When Great for add-waves.
Early Spring
Reduces the cooldown of Force of Nature by 15 seconds.
When A Keeper of the Grove core talent.
Bounteous Bloom
A longer duration Force of Nature buff.
When Choose between Bounteous Bloom for a longer duration buff and Early Spring for a shorter cooldown.
Changed Patch 12.1: now extends the duration of Force of Nature Treants by 4 seconds instead of adding a fourth Treant.
Control of the Dreamup to 15 seconds
Makes holding your cooldowns more forgiving, retaining up to 15 seconds per use.
When A Keeper of the Grove core talent.
Power of the Dream
Sylvan Beckoning
Summons a Dryad that casts Starfall and Starsurge whenever you enter an Eclipse.
When A Keeper of the Grove core talent.
Changed Patch 12.1: Sylvan Beckoning Dryad's Starfall damage increased to 250% effectiveness (was 200%).
Dryad's Dance
Increases the Astral Power generation of all your active spells, and not passive effects like Nature's Balance or Shooting Stars.
When A Keeper of the Grove talent.
Dream Burst
A buff the treants grant you while they are active.
When Keeper of the Grove takes advantage of Dream Burst and Force of Nature to do great priority target damage.
Grove's Inspiration
Increases the damage your Wrath and Starfire do.
When One of the stronger Keeper of the Grove talents.
Protective Growth8% less damage
While affected by your own Regrowth you take 8% less damage.
When A passive Keeper of the Grove talent.
Blooming Infusion
Procs instant casts of Regrowth with Keeper of the Grove.
When The instant casts also provide 8% damage reduction through Protective Growth.
Expansiveness20 Astral Power
Increases your maximum Astral Power by 20.
When A passive Keeper of the Grove talent.
Star Cascade
An Elune's Chosen talent that launches a Starsurge from Astral Power gains.
When Listed only in the page's patch change notes.
Changed Patch 12.1: no longer triggers off gaining Astral Power with Wrath, and has a 30% chance to launch a Starsurge at 50% effectiveness (was 40% at 70% effectiveness).
Bask in Moonlight
An Elune's Chosen talent that increases Starsurge damage.
When Listed only in the page's patch change notes.
Changed Patch 12.1: Bask in Moonlight increases the damage of Starsurge by 5% (was 10%).
Penumbral Swell3%
For Balance, Lunar Eclipse increases Arcane damage by an additional 3%.
When Listed as a new talent in the page's Patch 12.0 change notes.
Changed New Talent in Patch 12.0.
Spirit of the Thicket18% (was 12%)
Increases your Starfall damage.
When Listed in the page's Patch 12.1 change notes.
Changed Patch 12.1: Spirit of the Thicket increases Starfall damage by 18% (was 12%).
Potent Enchantments6% (was 10%)
A Keeper of the Grove talent affecting Orbital Strike damage and the Haste Whirling Stars grants during Celestial Alignment.
When Listed in the page's patch change notes.
Changed Patch 12.1: Potent Enchantments haste increase reduced to 6% (was 10%).
Power of Nature300% (was 200%)
Increases your treant melee damage.
When Listed in the page's Patch 12.1 change notes.
Changed Patch 12.1: Power of Nature increases your treant melee damage by 300% (was 200%).
The Light of Elune
An Elune's Chosen talent that triggers Fury of Elune; Boundless Moonlight works with it.
When Astral Insight outperforms The Light of Elune.
Astral Insight
An Elune's Chosen hero talent choice.
When Outperforms The Light of Elune.
Elune's Grace
A hero talent utility choice.
When More useful utility talent than the other one.
Ravage
Your auto-attacks have a ramping chance to replace your next Ferocious Bite with Ravage, dealing heavy Physical damage to your target and a lower amount to nearby enemies based on Combo Points spent.
When Consume procs as soon as possible to avoid overwriting them, especially in AoE, while still meeting the 50+ Energy threshold to maximise damage.
Changed One of the big changes to this hero tree in Midnight is adjustments to the proc rate of Ravage, which is now a much higher baseline
Claw Rampage
Dreadful Wound6 seconds; 4%
Ravage applies Dreadful Wound to targets hit, dealing Bleed damage over 6 seconds and making them deal 4% less damage to you; reapplying it with Tiger's Fury is enhanced, and it is not affected by Circle of Life and Death.
Emergencies & utility
Mark of the Wild
A buff the page tells you to have active before combat.
When Before combat starts, make sure you are in Moonkin Form and have Mark of the Wild active.
Solar Beamup to 8 seconds
The silencing ability for Balance Druids; creates a zone of light around your target which will silence all enemies inside for up to 8 seconds.
When A Tier One spec tree spell.
Light of the SunPatch 11.1.0
A class-tree talent that reduces the cooldown of Solar Beam.
When Important to take in Mythic+; in raid it is usually swapped for Astral Influence.
Remove Corruption8-second cooldown40-yard range
Dispels Curses and Poisons.
When A Utility Class Tree ability.
Innervate3-minute cooldown12 seconds
A buff you can place on an allied healer, which allows them to cast spells free of Mana cost for 12 seconds.
When A Utility Class Tree ability.
Changed Innervate has been redesigned - Now regenerates 25% of the target's maximum mana over 8 seconds, rather than causing spells to be free for 8 seconds
Soothe10-second cooldown40-yard range
Removes one enrage effect off your target. Druids are one of two classes that have this ability.
When A Utility Class Tree ability.
Lethal Preservation
Rejuvenation12 seconds; 40 yards
Places a heal over time on your target.
When A Utility Class Tree ability.
Changed Rejuvenation healing increased by 25% in Patch 12.1.
Wild Growth10-second cooldown
Heals your target and five nearby allies over 7 seconds.
When A Utility Class Tree ability.
Changed 12.1 — Wild Growth healing increased by 25%
Regrowth
A 1.5 second cast heal; with Keeper of the Grove you can proc instant casts of it through Blooming Infusion, which also provide 8% damage reduction through Protective Growth.
When Whether you use the instant casts is only relevant for movement, not damage uptime; having Regrowth active also procs Forestwalk, increasing healing received.
Changed Regrowth healing increased by 25% in Patch 12.1.
Swiftmend15-second cooldown
A heal the page supplies a mouseover macro for.
When Cast Swiftmend on mouseover > or target > or self.
Changed Swiftmend has been updated - Healing increased by 40% of the consumed heal over time effect
EverbloomGrove GuardiansVerdant Infusion
Rebirth10-minute cooldown2-second cast
A spell the page supplies a mouseover macro for.
When Cast Rebirth on mouseover > or target.
Barkskinone minute cooldown20% for 8-seconds
Your primary defensive resource — a short cooldown, low damage reduction spell.
When A Defensive Class Tree ability.
Frenzied Regeneration36-second cooldown
Heals you for 24% of your Health over 3 seconds. Used in Bear Form.
When A Defensive Class Tree ability.
Renewal
Heals you for 30% of your maximum Health.
When A Defensive Class Tree ability.
Changed Removed going into Midnight.
Heart of the Wild2 minute cooldown45-secondsSources disagree
Empowers your off-specialization spells for 45 seconds.
When A Defensive Class Tree ability.
Changed Completely reworked going into Midnight; Heart of the Wild empowered Wild Growth healing increased by 25% in Patch 12.1.
8 readings of group and changed in
- Icy Veins, Method and Maxrolldefensive
- Icy Veinscooldown
- MaxrollCompletely reworked going into Midnight; Heart of the Wild empowered Wild Growth healing increased by 25% in Patch 12.1.
- Maxroll12.1 — Heart of the Wild empowered Wild Growth healing increased by 25%
- MaxrollMidnight — now grants an empowered Wild Growth in human form, or 20% more health for 20 seconds in Bear Form
- Methodseeing a substantial rework going into Midnight, moving from a 40s passive boost on a 5min CD to an instant effect based on your form on a 2min CD
- MaxrollHeart of the Wild empowered Wild Growth healing increased by 25%.
- MaxrollNow an active ability that you prefer to press in Cat Form for damage
Bear Form
The most accessible but most detrimental defensive resource; increases your Health and is always available, but you are unable to use most damaging spells while in it.
When Use it when you must, and pair it with Heart of the Wild for the health boost.
Typhoon30-second cooldown50% slow; 6 seconds
Can be used to push back mobs, possibly interrupting their casts or just allowing you to kite them.
When A Crowd Controlling Class Tree ability.
Ursol's Vortex1-minute cooldown
Creates a circular zone that slows enemies and draws them back to the center once.
When A Crowd Controlling Class Tree ability.
Mass Entanglement30-second cooldown30-seconds
Roots the target and all nearby targets for 30 seconds.
When A Crowd Controlling Class Tree ability.
Changed Patch 11.0: Mass Entanglement now roots targets for 10 seconds (was 30 seconds).
Mighty Bash1-minute cooldown
Stuns a target for 5 seconds. It requires you to be in the melee range of the target.
When A Crowd Controlling Class Tree ability.
Incapacitating Roar30-second cooldown10 yards; 3 seconds
Disorients all enemies around you. Shifts you into Bear Form.
When A Crowd Controlling Class Tree ability.
Entangling Rootsno cooldown
A single-target root.
When Can be used to root patrols or crowd-control-immune packs — the main target can normally be rooted — and some bosses have adds it can be advantageous to root.
Predatory Swiftness
Cycloneno cooldown
A crowd control that can block healing.
When Can be used to block healing, as a last-resort interrupt, or to block the application of dangerous enemy buffs.
Bolstering
Hibernate
One of the class tree's utility options.
When Listed among the utility talents the hybrid class tree offers.
Skull Bash15-second cooldown
The Druid interrupt that Light of the Sun replaces for Balance Druids.
When Listed only in the page's patch change notes.
Changed Patch 12.0: Skull Bash interrupt duration increased to 5 seconds (was 3 seconds). Does not affect PvP combat.
Star Burst
A passive PvP talent effect that calls down falling stars on enemies during Starfall; enemies who run into this take damage and get knocked up, and allies can pick these up and run into enemies to detonate them.
When A War Mode PvP talent listed for leveling and solo / small group PvE content.
Moonkin Aura
A PvP talent that buffs all members in your party.
When Amazing for group combat and strong for solo content; recommended for all group content.
Thorns
A PvP talent that can provide minimal peel or damage in open-world content.
When A War Mode PvP talent option.
Growl8-second cooldown
Taunts your current target, putting you at the top of their threat table and causing them to attack you for up to 6 seconds; requires Bear Form.
When Press it to take or retake a target.
Mangle6-second cooldowngenerates 12 Rage
A direct damage Physical ability that generates 12 Rage; can only be cast while in Bear Form.
When It is your primary damage-dealing spell and Rage generator.
Prowl6-second cooldown
Causes you to enter Stealth, reducing the distance enemies and players can see you; the cooldown only begins recharging after leaving Stealth and it can only be used out of combat.
When Cast before combat starts so your opener's Rake lands with a Pouncing Strikes snapshot; in AoE it is optional because the stun can disrupt pull setup.
Pouncing Strikes
Revive
Brings a dead ally within 40 yards back to life; cannot be used while shapeshifted or in combat.
Thrash6 second cooldown
Strikes all nearby enemies dealing Bleed damage and applying an additional Bleed DoT for 15 seconds; Bear Form only, stacks up to 3 times.
When Cast Thrash on cooldown; single target play maintains maximum stacks of Thrash.
Changed Midnight — listed under Removed, having mainly been a Bloodtalons trigger spell
Grievous Wounds
Maim30-second cooldown
Combo Point finisher dealing low Physical damage and stunning your target for 1 second per Combo Point spent, up to 5.
When A point-and-click stun to take when you need extra stops, though hard to justify on the talent tree.
Ironfur
Instant cast on a 0.5-second GCD increasing your Armour for 7 seconds; Bear Form only.
When Ironfur is the primary way to spend Rage, and keeping it up as often as possible will help reduce your damage intake.
Symbiotic Relationship60 minutes; 10% / 8%
Applies a 60-minute buff to you and a target ally so 10% of your self-healing also heals them and 8% of your healing on them heals you.
When Cast it on the tank before a key starts.
Changed Symbiotic Relationship now highlights itself on the action bar while it is not active
Survival Instincts3-minute cooldown50%; 6 seconds
Reduces all damage taken by 50% for 6 seconds.
When Save it for the most lethal mechanics: 60% damage reduction with Oakskin, but only 6 seconds on a 3-minute cooldown.
Mobility
Stampeding Roar2-minute cooldown60% for 8-seconds
Shifts you into Bear Form and increases nearby ally Movement Speed by 60% for 8 seconds.
When A Mobility Class Tree ability.
Wild Charge15-second cooldownSources disagree
Grants several movement options depending on your form — most often a disengage in Moonkin Form.
When A Mobility Class Tree ability.
2 readings of spell id
- Method102401
- Method132302
Dash3-minute cooldown60% for 10 seconds
Activates Cat Form and increases your movement speed by 60% for 10 seconds.
When Particularly useful for crossing large distances quickly.
Travel Form
Shapeshifts you into a fast-moving land or aquatic beast; while shapeshifted you are pacified and cannot cast or attack, and with Flying learned it activates Flight Form out of combat.
Tiger Dash45-second cooldown
Replaces Dash, increasing your movement speed by 200% decaying over 5 seconds.
When The alternative to Wild Charge in the same Druid talent row.
Passives
Ascendant Eclipses
When Midnight introduces three new Apex Talents for every class, earned as you level to max.
Changed Patch 12.1: Rank 2 Astral Smolder damage reduced to 10%/20% of critical strike damage (was 12%/24%) and its duration increased to 8 seconds (was 6 seconds); Solar Bolt increased by 27% and Lunar Bolt damage increased by 10%.
Solar Bolt
The single-target bolt the last Apex Talent point fires when you enter an Eclipse.
When Guaranteed to crit, so it benefits the previous Apex Talent point.
Lunar Bolt
The AoE bolt the last Apex Talent point fires when you enter an Eclipse.
When Guaranteed to crit, so it benefits the previous Apex Talent point.
Shooting Stars
Has a chance to proc on DoT tick dealing damage. An Astral damage spell that benefits from both Nature and Arcane damage buffs, and generates Astral Power.
When A Tier One offensive passive.
Solstice
Increases the proc rate of Shooting Stars by 200% in the first 6 seconds of Eclipse.
When A Tier One offensive passive.
Aetherial Kindling
Increases the duration of Moonfire and Sunfire by 3 seconds every Starfall cast.
When A Tier One offensive passive.
Meteor Storm100% faster
Makes your Starfall deal damage 100% faster.
When A Tier One offensive passive.
Umbral Intensity12% at all times
Increases the base damage of your filler spells when inside Eclipse.
When A Tier One offensive passive.
Changed Updated in Patch 12.1.
Twin Moons
Increases the damage of Moonfire by 10% and makes each Moonfire hit one additional target.
When A Tier One offensive passive.
Nature's Balance
Generates Astral Power over time and resets your Astral Power to 50 out of combat.
When A Tier One offensive passive.
Wild Surges12%
Increases the Critical Strike Chance of filler spells by 12% and makes Critical Strikes generate more Astral Power.
When A Tier Two offensive passive.
Whirling Stars
Reduces the cooldown of Celestial Alignment and gives it 2 charges; Celestial Alignment's duration is reduced by 20%.
When A Tier Two offensive passive.
Nature's Grace
Reduces the cast time and increases the damage of your next two Wraths and Starfires after leaving Eclipse or entering combat.
When A Tier Two offensive passive.
Elune's Challenge
Reduces the cast time of your filler spells when you leave an Eclipse with little Astral Power, until you enter your next Eclipse.
When A Tier Two offensive passive.
Touch the CosmosSources disagree
Has a chance to make your next spender free when casting Wrath or Starfire in an Eclipse.
When A Tier Two offensive passive.
Changed Patch 12.1: chance to trigger from Wrath reduced to 12% (was 15%), and from Starfire reduced to 15% (was 20%).
2 readings of name
- Maxroll and MethodTouch the Cosmos
- Icy VeinsTouch of the Cosmos
Meteorites
Deals random damage to targets inside your Starfall.
When A Tier Two offensive passive.
Changed Patch 12.1: Meteorites damage increased by 15%.
Hail of Stars
Grants Solstice when you cast a free spender.
When A Tier Two offensive passive.
Stellar Amplification1 target
Debuffs the target when you hit them with Starsurge, which increases the damage from Shooting Stars.
When A Tier Two offensive passive.
Changed Patch 12.1: Stellar Amplification is now only applied to 1 target.
Cosmic Rapidity
Makes the DoTs that you cast deal damage faster.
When A Tier Two offensive passive.
Celestial Fire10% (was 8%)
Makes the DoTs that you cast deal more damage.
When A Tier Two offensive passive.
Changed Patch 12.1: Celestial Fire increases the damage of Moonfire, Sunfire, and Shooting Stars by 10% (was 8%).
Astral Communion
Increases your maximum Astral Power and reduces the cost of your first spend when you enter Eclipse.
When A Tier Two offensive passive.
Starlord
Grants you 2% to 4% Haste for each Starfall and Starsurge; the buff stacks to three and lasts your entire Eclipse.
When A Tier Two offensive passive.
Sunseeker Mushroom
Gives Sunfire a chance to spawn a mushroom under the target which deals damage, slows, and generates Astral Power.
When A Tier Two offensive passive.
Crashing Star15%
Gives Shooting Stars a 15% chance to deal more damage and generate more Astral Power.
When A Tier Two offensive passive.
Soul of the Forest
Buffs your Eclipse bonuses: Solar Eclipse increases the Astral Power generated by Wrath, and Lunar Eclipse increases the damage and Astral Power generated by Starfire for each target hit.
When A Tier Two offensive passive.
Sculpt the Stars
Reduces the cooldown of Eclipse.
When A Tier Three offensive passive.
Changed Patch 12.1: Sculpt the Stars reduces Eclipse cooldown by 3 seconds (was 2 seconds).
Rattle the Stars
Increases the damage done of Starfall and Starsurge and reduces their cost.
When A Tier Three offensive passive.
Starweaver
Empowers your Starsurge and Starfall to have a chance to make the opposite spender free.
When A Tier Three offensive passive.
Orbit Breaker
Makes every 20th Shooting Stars proc call down a Full Moon, dealing damage and generating Astral Power.
When A Tier Three offensive passive.
Changed Patch 12.1: Orbit Breaker effectiveness reduced to 50% (was 60%); Orbit Breaker Aura can be tracked in the Cooldown Manager.
Sundered Firmamentevery other Eclipse
Casts a weakened Fury of Elune on your target every other Eclipse.
When A Tier Three offensive passive.
Power of Goldrinn
Grants a chance to deal extra damage when Starsurge is cast.
When A Tier Three offensive passive.
Total Eclipse15%/30%
Gives a chance to enter both Eclipses when you cast Eclipse.
When A Tier Three offensive passive.
Changed Patch 12.1: Total Eclipse chance to trigger increased to 15%/30% (was 10%/20%).
Balance of All Things
Increases Critical Strike chance by 10% to 20% after you enter an Eclipse, decaying by 1% to 2% every 1 second.
When A Tier Three offensive passive.
Harmony of the Heavens
Increases your Eclipse bonuses when you cast Starfall and Starsurge; the buff stacks.
When A Tier Three offensive passive.
Denizen of the Dream30 seconds
Gives your DoTs a chance to summon a Faerie Dragon, which deals damage for 30 seconds.
When A Tier Three offensive passive.
Elune's Guidance12 spells2-second cast
Reduces the cost of Starsurge by 8 and Starfall by 10 Astral Power while affected by Incarnation: Chosen of Elune; Convoke the Spirits has its cooldown reduced to 1 minute, spells cast reduced to 12, cast time reduced to 2 seconds, and a greater chance to cast a Full Moon.
When A Tier Three offensive passive.
Radiant Moonlight15 seconds
Reduces the cooldown of Fury of Elune by 15 seconds, or allows a second cast of Full Moon before resetting to New Moon.
When A Tier Three offensive passive.
Umbral Embrace
Gives your Wrath and Starfire a chance to increase the damage of your next generator and make it become Astral damage.
When A Tier Three offensive passive.
Lycara's Teachings3% to 6%
Grants 3% to 6% Mastery while in Moonkin Form.
When An honourable-mention class tree talent.
Starlight Conduit5%; 4 seconds; 50%
Increases Wrath, Starsurge, and Starfire damage.
When An honourable-mention class tree talent.
Circle of the Heavens5%
Increases magic damage by 5%.
When An honourable-mention class tree talent.
Lore of the Grove10%
Increases Moonfire and Sunfire damage as well as Rejuvenation and Wild Growth healing. It is in the final tier of the Class tree and is the only damage-boosting option available on that side.
When An honourable-mention class tree talent.
Oakskin10%
The most notable of the class-tree passives that buff Barkskin; it further increases the damage reduction.
When Taken to strengthen Barkskin.
Well-Honed Instincts
A free Frenzied Regeneration applied to your character upon dropping below 40% health; it places a debuff on you for 120 seconds (or 90 with Perfectly-Honed Instincts) preventing it recurring.
When You will not retain the Frenzied Regeneration after you shapeshift — if you see the proc and shift into Bear Form you lose it entirely.
Aessina's Renewal
A passive and minor defensive talent that makes you heal 10% of your max health whenever you are hit by an ability doing at least 12% of your max health.
When A mandatory node both for its useful passive and to continue traversing down the tree.
Forestwalk8%/16%; 6 seconds
Procced by having Regrowth active; increases your healing received.
When A knock-on benefit of casting Regrowth.
Verdant Heart20%
Increases healing taken while Barkskin or Frenzied Regeneration is active.
When A gameplay-altering class tree talent.
Improved Eclipse
Grants you an additional charge of Eclipse.
When A gameplay-altering spec tree talent.
Stellar Flare
Listed by the page as removed going from The War Within into Midnight; Patch 12.1's new passive Stellar Protection applies Stellar Flare to a target whose Moonfire and Sunfire are dispelled.
When Applied by Orbital Strike per this publisher's older change notes and by Stellar Protection in 12.1.
Changed Removed going into Midnight; reintroduced as an effect of Stellar Protection in Patch 12.1.
Stellar Protection
New passive ability learned at level 42: if Moonfire and Sunfire are dispelled, Stellar Flare is applied to the target. Generates 12 Astral Power.
When Listed under the page's Patch 12.1 changes.
Changed New in Patch 12.1.
Nurturing Instinct3/6%
One of the class-tree talents that are actual DPS increases.
When A must-have that should always be picked.
Thick Hide4%
A defensive class-tree talent.
When A must-have defensive talent.
Natural Recovery4%
A defensive class-tree talent.
When A must-have defensive talent.
Improved Barkskin4 seconds
A defensive class-tree talent.
When A must-have defensive talent.
Improved Stampeding Roar1 minute
A utility class-tree talent.
When Picked up in the raid build for utility; a candidate for the point freed by dropping Innervate in Mythic+.
Feline Swiftness15%
A personal class-tree talent.
When Kept in the raid build as a strong personal talent alongside the defensive talents.
Astral Influence5 yards
Adds 5 yards of extra range.
When The biggest change from the Mythic+ tree in raid is Astral Influence over Light of the Sun, as the 5 yards extra range can be more useful in raid than the Solar Beam cooldown reduction.
Killer Instinct3/6%
A small physical damage reduction.
When If you do not need Remove Corruption you may instead put the point here, but it is not needed.
Perfectly-Honed Instincts90 seconds90 seconds
Shortens the Well-Honed Instincts lockout debuff from 120 seconds to 90.
When Taken alongside Well-Honed Instincts.
Mastery
Increases the damage your Nature and Arcane spells do to targets, further increased when they are afflicted by Sunfire or Moonfire respectively.
When The best secondary stat for both Elune's Chosen and Keeper of the Grove; there are no Haste caps and no secondary-stat break points, only diminishing returns.
Ursoc's Spirit4% / 5%
Increases Stamina by 4%, with an additional 5% while in Bear Form.
Primal Fury
In Cat Form, a Critical Strike with any Combo Point generating ability grants an additional Combo Point; DoTs cannot trigger it, and Swipe grants only one extra point in AoE. Also increases Mangle Critical Strike chance by 20%.
Matted Fur
Casting Barkskin or Survival Instincts grants a small absorption shield, increased for each point spent.
Changed 12.1 — Matted Fur absorb increased by 25%
Instincts of the Claw8%
Increases the damage of Ferocious Bite by 8%.
Gift of the Wild3% Versatility
Mark of the Wild provides an additional 3% Versatility to yourself while active.
Changed Midnight — amplifies the effect of Mark of the Wild
Ursine Vigor15%; 4 seconds
Grants an additional 15% Health and Armor for 4 seconds after shapeshifting into Bear Form.
Fluid Form
Allows certain abilities to shift you into the appropriate form when cast: Shred, Rake and Skull Bash activate Cat Form, Mangle activates Bear Form, and Wrath and Starfire activate Moonkin Form if known.
When A comfort pick: after a utility ability forces you out of Cat Form, a cast of Shred puts you back without spending a GCD.
Omen of Clarity
Grants your auto-attacks a chance to make your next Shred or Swipe cost no Energy.
When Use procs as soon as possible and below 5 Combo Points to avoid overwriting them; with Moment of Clarity you can sit on one charge.
Moment of Clarity
Infected Wounds20% slow; 12 seconds
Increases both the direct damage and Bleed DoT applied by Rake, and causes it to slow your target by 20% for 12 seconds.
When Passively applied by Rake and useful for kiting despite being a weak 20% slow.
Fount of Strength20; 10%
Increases your maximum Energy and Rage by 20, and Frenzied Regeneration also increases your maximum health by 10% when active.
Limb from Limb30%
Increases the chance to trigger Ravage via your auto-attacks by 30%.
Wildshape Mastery
Ironfur and Frenzied Regeneration persist in Cat Form, you retain 80% of Bear Form's bonus armor and health for 6 seconds when transforming to Cat Form, and for 6 seconds after shifting into Bear Form you heal for 10% of damage taken over 8 seconds.
Exacerbating Wounds8%
Your Dreadful Wound effect increases the damage afflicted enemies take from your other Bleed DoT effects by 8%.
Killing Strikes8%; 20%; 8 seconds
Casting Ravage increases your Agility by 8% and the armor granted by Ironfur by 20% for 8 seconds, and your first Tiger's Fury cast when entering combat instantly grants Ravage.
When The Mythic+ pick over Ruthless Aggression, which is more single-target and demands perfect melee uptime.
Tiger's Fury
Wildpower Surge
Shred and Swipe grant a stack of Ursine Potential; at 8 stacks your next Mangle or Swipe after transforming into Bear Form deals 50% increased damage and generates 15 extra Rage.
When Ripweaving: cast Mangle six times to empower your next Rip and Ferocious Bite and generate max combo points on entering Cat Form.
Changed Wildpower Surge was nerfed, and now increases damage of Rip or Ferocious Bite only by 50% instead of 200%.
Aggravate Wounds
Every attack that spends Energy extends the duration of your active Dreadful Wound Bleeds by 0.6 seconds, up to 8 seconds.
Twin Claw16%; 3 Energy
Grants a 16% chance to follow up any single-target melee ability with a Twin Claw attack dealing Physical damage and generating 3 Energy.
Strategic Infusion
Casting Tiger's Fury and attacking from Prowl increases the crit chance of Shred, Rake and Swipe by 8% for 6 seconds; casting Regrowth increases periodic heal crit chance by 4% for 10 seconds.
When Rake from stealth before an encounter to use it, but be careful on small mobs since Rake stuns them and can spread the pack.
Tiger's Fury
Wildstalker's Power5%; 10%
Rip and Ferocious Bite damage increased by 5%, and Rejuvenation healing increased by 10%.
Bursting Growthreduced above 5
When Bloodseeker Vines expire or you cast Ferocious Bite on an affected target they explode for moderate Physical damage to nearby targets, reduced above 5; Symbiotic Bloom likewise heals nearby allies.
When Does good damage: try to Ferocious Bite mobs affected by it if you do not lose priority damage.
Thriving Growth
Resilient Flourishing2 seconds
Bloodseeker Vines and Symbiotic Bloom last 2 additional seconds, and a Vine on a dying target jumps to a valid nearby target for its remaining duration.
Thriving Growth
Root Network2%
Each active Bloodseeker Vine increases the damage dealt with your abilities by 2%, and each active Symbiotic Bloom increases the healing of your spells by 2%.
Thriving Growth
Implant4 seconds
When you gain or lose Tiger's Fury, your next single-target ability causes Bloodseeker Vines to grow on your target for 4 seconds.
Tiger's FuryThriving Growth
Vigorous Creepers4%; 20%
Targets affected by your Bloodseeker Vines take 4% increased damage from your abilities, and healing on allies affected by Symbiotic Bloom is increased by 20%.
Thriving Growth
Clearcasting
The proc the page names as a condition for spending Swipe in AoE.
When Cast Swipe with Clearcasting and/or Sudden Ambush procs in the AoE builder priority.
Sudden Ambush
Sources disagreechecked Sep 3, 2026Sources: Icy Veins — Balance Druid DPS Spell List and Glossary - 12.1 - World of Warcraft - Icy Veins (updated Aug 10, 2026) · Maxroll — Balance Druid Mythic+ Guide 12.1 - World of Warcraft (updated August 12, 2026) · Maxroll — Balance Druid Raid Guide 12.1 - World of Warcraft (updated August 12, 2026) · Method — Method Balance Druid Guide - Playstyle And Rotation - Midnight 12.1 (updated 15th Aug, 2026) · Icy Veins — Balance Druid DPS Rotation, Cooldowns, and Abilities - 12.1 - World of Warcraft - Icy Veins (updated Aug 10, 2026) · Icy Veins — Balance Druid DPS Stat Priority - 12.1 - World of Warcraft - Icy Veins (no update date shown) · Icy Veins — Feral Druid DPS Rotation, Cooldowns, and Abilities - 12.1 - World of Warcraft - Icy Veins (updated Aug 10, 2026) · Icy Veins — Feral Druid DPS Spell List and Glossary - 12.1 - World of Warcraft - Icy Veins (updated Aug 10, 2026) · Icy Veins — Guardian Druid Tank Easy Mode - 12.1 - World of Warcraft - Icy Veins (updated Aug 10, 2026) · Icy Veins — Guardian Druid Tank Rotation, Cooldowns, and Abilities - 12.1 - World of Warcraft - Icy Veins (updated Aug 10, 2026) · Icy Veins — Guardian Druid Tank Spell List and Glossary - 12.1 (updated 2026-08-10) · Icy Veins — Restoration Druid Healing Spell List and Glossary - 12.1 (updated 2026-08-10) · Maxroll — Feral Druid Raid Guide 12.1 - World of Warcraft (updated August 10, 2026) · Maxroll — Guardian Druid Mythic+ Guide 12.1 - World of Warcraft (updated August 11, 2026) · Method — Method Feral Druid Guide - Playstyle And Rotation - Midnight 12.1 (updated 30th Aug, 2026) · Method — Method Feral Druid Guide - Talents - Midnight 12.1 (updated 3rd Sep, 2026) · Method — Method Guardian Druid Guide - Playstyle And Rotation - Midnight 12.1 (updated 3rd Sep, 2026) · Method — Method Restoration Druid Guide - Playstyle And Rotation - Midnight 12.1 (no update date shown) · Maxroll — Restoration Druid Raid Guide 12.0.7 - World of Warcraft (updated August 11, 2026) · Method — Method Balance Druid Guide - Talents - Midnight 12.1 (updated 15th Aug, 2026) · Method — Method Restoration Druid Guide - Talents - Midnight 12.1 (no update date shown) · Method — Method Guardian Druid Guide - Talents - Midnight 12.1 (updated 3rd Sep, 2026) · Icy Veins — Balance Druid DPS Easy Mode - 12.1 - World of Warcraft - Icy Veins (updated Aug 10, 2026) · Icy Veins — Feral Druid DPS Easy Mode - 12.1 - World of Warcraft - Icy Veins (updated Aug 10, 2026) · Icy Veins — Feral Druid DPS Mythic+ Tips - 12.1 - World of Warcraft - Icy Veins (updated Aug 10, 2026) · Maxroll — Feral Druid Mythic+ Guide 12.1 - World of Warcraft (updated August 10, 2026) · Maxroll — Restoration Druid Mythic+ Guide 12.1 - World of Warcraft (updated August 17, 2026) · Icy Veins — Balance Druid DPS Mythic+ Tips - 12.1 - World of Warcraft - Icy Veins (updated Aug 10, 2026) · Icy Veins — Guardian Druid Tank Mythic+ Tips - 12.1 - World of Warcraft - Icy Veins (updated Aug 10, 2026) · Icy Veins — Restoration Druid Healing Rotation, Cooldowns, and Abilities - 12.1 - World of Warcraft - Icy Veins (updated Aug 10, 2026) · Icy Veins — Restoration Druid Healing Mythic+ Tips - 12.1 - World of Warcraft - Icy Veins (updated Aug 10, 2026) · Maxroll — Guardian Druid Raid Guide 12.1 - World of Warcraft (updated August 11, 2026) · Icy Veins — Balance Druid DPS Spec, Builds, and Talents - 12.1 - World of Warcraft - Icy Veins (updated Aug 10, 2026) · Icy Veins — Restoration Druid Healing Spec, Builds, and Talents - 12.1 - World of Warcraft - Icy Veins (updated Aug 10, 2026) · Icy Veins — Guardian Druid Tank Spec, Builds, and Talents - 12.1 - World of Warcraft - Icy Veins (updated Aug 10, 2026)
