At the keyboard · Vengeance Demon Hunter
Spellbook
Every button that matters, in plain English.
The engine
Immolation AuraImmo
Deals instant Fire damage in an AoE around you and additional Fire damage every second for 10 seconds. Generates 20 Fury when cast.
When When you have Ragefire and A Fire Inside talented it is the biggest portion of your damage breakdown in AoE scenarios; never overcap on Immolation Aura charges.
Changed Patch 12.1: Immolation Aura damage reduced by 8%.
Also With Burn It Out and Soul Cleanse
Also Immolation Aura removes a Disease or Curse effect from yourself.
which share a choice node
Throw GlaiveTG
Deals light Physical damage to your target and bounces to a nearby enemy. Free to cast.
When Throw Glaive isn't used actively, even when playing builds that increase its damage, because Screaming Brutality spends Throw Glaive charges automatically.
Also Converted into Reaver's Glaive by Art of the Glaive; Furious Throws adds a 25 Fury cost.
Felblade0.5-second GCDFB
Deals moderate Fire damage to your target and generates 15 Fury. If you are out of melee range it charges you up to 15 yards toward them.
When Cast Felblade for active generation; the best way to get back to a target after Vengeful Retreat, and the trigger for Inertia and Unbound Chaos.
Changed Felblade now generates 15 fury and no longer has a chance to reset, which results in slower fury generation overall.
The engine — Vengeance
Sigil of Flame
A rotational sigil.
When Cast it off cooldown.
Soul Cleave
The Fury and Soul Fragment spender.
When Cast it as much as possible.
Changed Patch 12.1: Soul Cleave healing increased by 25%. Fracture and Soul Cleave now require equipped Warglaives, Axes, Swords, and Fist Weapons.
Spirit Bomb25 seconds
A small AoE cooldown that consumes souls, generates snap threat and applies Frailty.
When Cast it off cooldown.
Changed Spirit Bomb was turned from an AoE soul spender to a small AoE cooldown that synergizes with Soul Barrier and grants you a big shield
Fracture
The builder that generates Voidfall stacks.
When Cast it in the priority; Demon Spikes can be macroed into it.
Changed Patch 12.1: Fracture and Soul Cleave now require equipped Warglaives, Axes, Swords, and Fist Weapons.
Cooldowns
Metamorphosis2-minute cooldownMeta
Leap up to 40 yards to your targeted area, dealing a small amount of Chaos damage, stunning any enemies for 3 seconds, and entering Metamorphosis for 20 seconds. In demon form you gain 20% Haste and Chaos Strike and Blade Dance become Annihilation and Death Sweep.
When Aim to enter with as much Fury as you can and leave with as little as possible; with Chaotic Transformation make absolutely sure both Blade Dance and Eye Beam are on cooldown before pressing it.
Changed Removed: Demonic — you no longer have the ability to enter Metamorphosis when casting Fel Devastation, which turns Fel Devastation into a pure damage cooldown
Also Chaotic Transformation resets Blade Dance and Eye Beam; Fel-Scarred's Demonic Intensity resets Immolation Aura.
The Hunt1.5-minute cooldownHunt
Charges up to 50 yards to your target after a 1-second cast, dealing heavy Chaos damage to your primary target while applying a Chaos damage DoT to your target and up to 5 enemies in your path.
When When casting The Hunt make sure you afflict as many enemies as possible with the DoT; you can still apply the DoT after the charge by walking or Fel Rushing through enemies.
Changed Patch 12.1: The Hunt damage increased by 12%. Previously in the Class Tree, this ability has been moved to the Spec Tree.
Also Eternal Hunt reduces the cooldown to 1 minute and raises the DoT application count to 9; for Aldrachi Reaver it grants a charge of Reaver's Glaive and shatters an additional Soul.
Cooldowns — Vengeance
Fel Devastation40-second cooldown
A big damage frontal cone ability that also heals you.
When Cast it off cooldown.
Changed Patch 12.1: Fel Devastation healing increased by 25%.
Sigil of Spite1-minute cooldown
Deals a moderate amount of damage and generates Soul Fragments, letting you cast Spirit Bomb more often.
When Cast it off cooldown.
Changed Big AoE damage cooldown that grants souls and was moved from Class Tree to Spec tree
Soul Carver1-minute cooldown
An offensive cooldown.
When Cast it on cooldown, preferably while Fiery Brand is on the target with more than 3 seconds left.
Hero-tree signatures
Art of the Glaive
When To activate it, maximise your use of builders — keep Fracture and other Soul Fragment generators from sitting at full charges.
Reaver's Glaivesecond 20%
The empowered Throw Glaive granted by Art of the Glaive; casting it initiates a combo sequence that empowers your next Chaos Strike and Blade Dance.
When Cast Fracture then Soul Cleave — the enhanced ability you cast first deals 10% increased damage and the second 20%.
Fury of the Aldrachi3 extra attacks
When enhanced by Reaver's Glaive, Blade Dance / Death Sweep casts 3 additional glaive slashes at nearby targets. If cast after Chaos Strike / Annihilation, cast 6 slashes instead.
Evasive Action
Vengeful Retreat can be cast a second time within 3 seconds. This does not trigger Tactical Retreat.
Unhindered Assault
Casting Vengeful Retreat resets the cooldown of Felblade.
Reaver's Mark
When enhanced by Reaver's Glaive, Chaos Strike / Annihilation applies Reaver's Mark, causing the target to take 7% increased damage from your abilities for 20 seconds, stacking up to 2. Cast after Blade Dance / Death Sweep it instead applies 2 stacks for a total of 14%.
When Do a second set of empowerments starting with Fracture then Soul Cleave to raise it from 7% to 14%.
Broken Spirit
Casting The Hunt shatters a Soul Fragment. Additionally, Chaos Strike and Blade Dance have a chance to shatter an extra fragment when cast.
Aldrachi Tactics
The second enhanced ability in your Reaver's Glaive pattern shatters an additional Soul Fragment.
Army Unto Oneself10% for 5 seconds
Felblade surrounds you with a Blade Ward, reducing damage taken by 10% for 5 seconds.
Incorruptible Spirit
Each Soul Fragment you consume grants you an absorb shield for 15% of the amount healed.
When As of current tuning and behaviour you always want it over its choice partner.
Wounded Quarry
Targets affected by your Reaver's Mark take an additional 30% of all Physical damage you deal to any target as Chaos, and sometimes shatter an extra Soul fragment.
When Useful when bosses spawn adds, or when pulling trash on minibosses and bosses in Mythic+.
Keen Edge
Reaver's Glaive damage is increased, and all other Physical-only damage dealt with your abilities is also increased.
Incisive Blade10% more damage
Chaos Strike / Annihilation deals increased damage.
Keen Engagementgenerates 20 Fury
Reaver's Glaive generates 20 Fury when cast.
When As of current tuning and behaviour you always want it over its choice partner.
Preemptive Strike
Throw Glaive deals additional Physical damage to enemies near its initial target. This also applies to Reaver's Glaive.
Bladecraft
Fury of the Aldrachi further improves Blade Dance when used second, triggering 12 additional strikes. Reaver's Mark can also stack an additional time, and Chaos Strike applies an extra mark if used second in the sequence.
When As of current tuning you always finish the combo with Soul Cleave.
Warblade's Hungerstacking up to 5
Consuming a Soul Fragment causes your next Chaos Strike / Annihilation to deal additional Physical damage. This effect can stack. Additionally, casting Felblade draws up to 5 nearby Soul Fragments to you.
Thrill of the Fight
After consuming both Reaver's Glaive enhancements, gain Thrill of the Fight, increasing the damage of your next Reaver's Glaive cast and granting 8% Haste for 30 seconds.
When You should have 100% uptime once in combat; if you do not, it is a good indicator you are doing something wrong in your rotation.
Wave of Debilitation
Chaos Nova slows enemies by 60% and reduces the attack and cast speed of targets hit by 15% for 5 seconds after the stun fades.
Void Nova
Pursuit of Angriness
Your movement speed is increased by 1% for each 10 Fury you currently have.
Focused Hatred
Demonsurge deals increased damage when it strikes a single target. Each additional target hit reduces this bonus.
Voidsurge
Set Fire to the Pain
5% of all non-fire damage taken is instead taken as Fire damage over 6 seconds. Additionally, all Fire damage taken is reduced by 10%.
Improved Soul Rending
Leech provided by Soul Rending is increased by 2%, and an additional 2% while in Metamorphosis.
Blind Focus
All Fire damage increased. This effect is doubled during Metamorphosis.
Void Metamorphosis
Burning Blades
Your Chaos Strike / Annihilation, Blade Dance / Death Sweep, Throw Glaive and auto-attacks deal additional damage as Fire over 6 seconds.
Hungering SlashVoidbladeEradicate
Violent Transformation
When you cast your Metamorphosis ability, the cooldown of Immolation Aura is immediately reset. This refunds both charges of Immolation Aura with A Fire Inside taken.
Void MetamorphosisVoidbladeSoul Immolation
Enduring Torment
While not in Metamorphosis form, your Chaos Strike and Blade Dance damage is increased, and your Haste is increased by 5%.
Mastery: Monster Within
Undying Embers
Your Immolation Aura effect has a chance to reignite when it expires.
Soul Immolation
Untethered Fury
Your maximum Fury is increased by 50.
Void RayFury
Student of Suffering
Eye Beam grants Student of Suffering for 6 seconds, increasing your Mastery and generating 5 Fury every 2 seconds.
When Cast Cull when buffed by Student of Suffering, ahead of an unbuffed Cull.
Void Ray
Flamebound
Immolation Aura has a 2-yard increased radius and a 50% increased Critical Strike damage bonus.
Hungering Slash
Monster Rising
Your Agility is increased by 8% while not in Metamorphosis form.
Void Metamorphosis
Volatile Instinct
Entering Metamorphosis via any means immediately triggers a Demonsurge pulse.
VoidsurgeVoid Metamorphosis
Demonic Intensity
Predator's WakeVoidsurge
Voidfall
The Annihilator stacking mechanic: Fracture has a 35% chance to grant a stack, Meteoric Fall spends all three at once to call down three meteors, Catastrophe makes the meteors amplify damage taken, and World Killer shortens Metamorphosis.
When Constantly build stacks with Fracture and consume them with Spirit Bomb or Soul Cleave as early as possible, to not overcap them.
Mass Acceleration
Metamorphosis resets the cooldown of Spirit Bomb and grants Voidfall stacks.
Meteoric Fallspend 3 stacks
Makes Spirit Bomb or Soul Cleave after 3 stacks consume all of them and call down 3 meteors dealing big AoE damage.
World Killer
Reduces the Metamorphosis cooldown after every third meteor called down.
When Its cooldown reduction is a major part of Annihilator's defensive profile.
Emergencies & utility
Blur1-minute cooldown
Reduces all incoming damage by 25% for 10 seconds.
When Blur is Havoc's primary active defense tool; with two charges and a low cooldown it should be used pro-actively against lethal damage or dangerous situations.
Changed The dodge chance portion of Blur has been removed; with Desperate Instincts, Blur provides 35% Damage Reduction for 10 seconds.
Also Demonic Resilience grants a second charge; Desperate Instincts raises the reduction to 35%. The dodge chance portion of Blur has been removed.
Disrupt15-second cooldownKick
Interrupts your target and, if successful, locks them out of the interrupted spell school for 5 seconds.
When Disrupt is Havoc's interrupt and should be used aggressively to stop dangerous enemy casts.
Also Improved Disrupt increases its range to 10 yards; Disrupting Fury generates 30 Fury on a successful interrupt; Demon Muzzle reduces magic damage taken after one.
TormentTaunt
Taunts your target, forcing yourself to the top of their threat table, causing them to attack you for 6 seconds.
Spectral Sight30-second cooldown10-second duration
Allows you to see through walls, highlighting enemies, treasures and similar things in bright colors for 8 seconds. Any damage taken or loss of control applied ends the effect.
Also Lost in Darkness gives Spectral Sight a 5-second reduced cooldown.
Sigil of Misery2-minute cooldownSoM
Places a sigil on the ground that detonates after 2 seconds, disorienting any enemies hit for 15 seconds. Any damage taken ends the effect.
When An AoE disorient that is more of a stopping tool; it can also be used to skip, as affected enemies won't aggro party members but will aggro you.
Also Improved Sigil of Misery reduces the cooldown to 1.5 minutes.
Imprison
Incapacitates the targeted demon, beast, or humanoid for 1 minute. Limited to 1 imprisonment, and any damage taken cancels the effect.
When A hard crowd-control that breaks on damage taken; enemies affected will not aggro as you or your party run past.
Detainment
Chaos Nova45-second cooldownNova
Deals light Chaos damage to nearby enemies in an AoE around you, stunning targets hit for 3 seconds. Costs 25 Fury.
When Havoc's AoE stun tool; great for disrupting large groups and, due to its instant activation, a strong AoE stop when multiple targets are casting at once.
Also Focused Ire stuns your current target for an additional 2 seconds; Wave of Debilitation adds a slow and attack/cast speed reduction.
Consume Magic
Removes 1 beneficial magic effect from your target.
When Havoc's offensive dispel; its cooldown means you have to be picky about what to dispel, especially if multiple enemies are buffed at once.
Also Swallowed Anger generates Fury when Consume Magic removes a beneficial Magic effect.
Darkness5-minute cooldown
Creates a pool of darkness at your feet for 8 seconds, causing any damage dealt to you or any ally stood within to have a 15% chance to miss. 8-yard radius. Chance increased to 30% when not in a raid group.
When A helpful bonus for group survival, especially against repeat damage events; due to its long cooldown you should plan ahead of time when to deploy it.
Also Long Night increases the duration to 11 seconds; Pitch Black reduces the cooldown to 3 minutes.
Demon Spikesreduced by Haste
Vengeance's active mitigation, with very high uptime.
When Maximize uptime of Metamorphosis, then Fiery Brand, then Demon Spikes; you can macro Demon Spikes into Fracture with no defensive loss, and should avoid capping its charges.
Fiery Brand40% damage reduction
Gives damage reduction while applying a DoT to your target, and buffs your other Fire damage spells through Fiery Demise.
When Use it on cooldown, but hold it if there is a tank buster or mechanic that needs extra defensives.
Sigil of Silence90-second cooldown8 yard radius
An AoE silence.
When Your best tool for stopping enemy spellcasters, letting regular kicks come off cooldown; only normal enemies of your level are silenced, though elites and bosses can still be interrupted while casting.
Changed Patch 12.1: Sigil of Silence now replaces Sigil of Misery when selected.
Sigil of ChainsSources disagree
A sigil the guide gives a cursor-cast macro for.
When Useful to stack or slow enemies that are hard to move, or to keep them out of an area; it risks syncing enemy auto-attacks, so never grip enemies on top of yourself.
Changed Patch 12.1: Sigil of Chains is now learned at level 35 and is no longer a talent. Sigil of Chains cooldown reduced to 60 seconds (was 90 seconds). Sigil of Chains no longer replaces Sigil of Misery.
3 readings of changed in
- MaxrollPatch 12.1: Sigil of Chains is now learned at level 35 and is no longer a talent. Sigil of Chains cooldown reduced to 60 seconds (was 90 seconds). Sigil of Chains no longer replaces Sigil of Misery.
- Icy VeinsSigil of Chains becoming a baseline spell instead of a talent
- Methodit now replaces Sigil of Misery, reducing its value greatly
Last Resort
A cheat-death effect that heals you when you would take lethal damage and grants you a burst of Metamorphosis.
When Taken as a safety net when content feels tough; the raid and Mythic+ builds trade it for Soul Carver for a small offensive gain.
Mobility
Double Jump
Allows you to double-tap your jump key to trigger a second jump while airborne.
Glide
Allows you to triple-tap your jump key (or use it while already airborne) to initiate a glide, slowing your fall rate and propelling you slowly forward.
When A situational tool to generate forward momentum; Vengeful Retreat stops it from being activated for 1 second after a cast.
Vengeful Retreat25-second cooldownVR
Removes all snares when cast, vaults you back 15 yards, and deals a small amount of Physical damage around you.
When Vengeful Retreat is the main activator for both Exergy and Inertia, cast on cooldown; align it with Eye Beam for Initiative.
Also Vengeful Retreat only incurs a GCD for Felblade and Fel Rush
Also so you can cancel its animation with Metamorphosis and save a GCD.
Infernal Strike
A movement ability that is off the global cooldown and adds damage.
When Cast it if you are at 2 charges and do not need to save it for movement.
First InLast Out
Passives
Chaos BrandBrand
Upon dealing damage to a target, applies a permanent 3% magic damage taken increase from all sources. Reduced to a 15-second duration in PvP combat.
When Chaos Brand is Havoc's strongest reason to be brought to a raid, and in Mythic+ this is no different; depending on group composition it provides a significant amount of extra damage.
Demonic Wards
Reduces all Magic damage taken by 10% at all times.
Soul Fragments
Soul Fragments are consumed for healing and act as a secondary resource for Aldrachi Reaver, where consuming 6 converts your next Throw Glaive into Reaver's Glaive.
When The spec has some of the best self-sustain in the game with Soul Rending and consuming Soul Fragments.
ReapConsumeVoid Metamorphosis
Shattered Souls
Shattered Souls combined with Demonic Appetite causes a steady stream of Soul Fragments to spawn during combat, healing you for a small amount; Greater Soul Fragments spawned when enemies are killed heal for significantly more.
Vengeful Bonds
Causes Vengeful Retreat to also reduce the movement speed of all enemies hit by 70% for 3 seconds.
Unrestrained Fury
Increases your maximum Fury by 20.
Fury
Shattered Restoration
Increases the healing done by all Shattered Souls by 10%.
Improved Sigil of Misery
Reduces the cooldown of Sigil of Misery by 30 seconds.
Changed Patch 12.1: Improved Sigil of Misery no longer affects Sigil of Chains. Improved Sigil of Misery now reduces the cooldown of Sigil of Silence by 15 seconds when Sigil of Silence is selected.
Bouncing Glaiveshits a third target
Causes Throw Glaive to ricochet to an additional target. This also applies to Reaver's Glaive.
Charred Warblades
You heal for 3% of all Fire damage you deal. This also applies to Chaos damage.
Changed Patch 12.1: Charred Warblades heals you for 5% of Fire damage you deal (was 4%).
Soul Immolation
Improved Disrupt
Increases the range of Disrupt to 10 yards.
Aldrachi Design
Increases your parry chance by 3%.
Focused Ire
Casting Chaos Nova will stun your current target for an additional 2 seconds.
Master of the Glaive
Grants Throw Glaive a second charge and causes targets hit by the ability to be slowed by 50% for 6 seconds. This also applies to Reaver's Glaive.
Champion of the Glaive
Grants Throw Glaive a second charge and increases its range by 10 yards. This also applies to Reaver's Glaive.
Disrupting Fury
Successfully interrupting a target with Disrupt generates 30 Fury.
Blazing Path
Your Fel Rush gains an additional charge.
Swallowed Angergenerates 20 Fury
Successfully removing a beneficial Magic effect from a target with Consume Magic generates Fury.
Aura of Pain
Increases the Critical Strike chance of Immolation Aura by 6%.
Live by the Glaive
When you parry an attack or have one of your own parried, restore 2% of your maximum health and generate 10 Fury. 5-second internal cooldown.
Pursuit
Causes your Mastery also to increase your Movement speed based on rating.
Soul Rending
Grants 5/10% Leech, increased to 10/20% while in Metamorphosis.
Felfire Haste
Casting Fel Rush also increases your movement speed by 10% for 8 seconds.
Infernal Armor10% Armor per point
Immolation Aura also increases your Armour by 10/20%, and causes melee attackers to take light Fire damage when striking you.
Burn It Outremoves 1 Disease
Immolation Aura also removes 1 Disease effect from you when cast.
When Take it in dungeons that feature a lot of Disease effects.
Soul Cleanseremoves 1 Curse
Immolation Aura also removes 1 Curse effect from you when cast.
When Take it in dungeons that feature a lot of Curse effects.
Lost in Darkness
Spectral Sight has a 5-second reduced cooldown.
Illidari Knowledge3/6% reduction
Reduces all Magic damage taken by an additional 3/6%.
Felbound3% Movement Speed
Increases your movement speed by 3%.
Will of the Illidari3/6% maximum health
Increases your maximum health by 3/6%.
Internal Struggle3% Mastery
Increases your Mastery by 4.5%.
Furious3% more damage
Attacks and abilities that generate Fury deal 3% increased damage.
ConsumeReapVoidblade
Remorseless3% more damage
Attacks and abilities that spend Fury deal 3% increased damage.
Void RayHungering Slash
First In, Last Out
Casting Fel Rush grants a small shield, which rapidly decays over the next few seconds.
Erratic Felheart1 second per point
Reduces the cooldown of Fel Rush by 1/2 seconds.
Final Breath300% more damage
Fully channelling Eye Beam increases the damage of its final tick by 300%.
Demon Muzzle15% for 12 seconds
Interrupting a spell with Disrupt reduces all magic damage you take by 15% for 12 seconds.
Soul Splitter2%/4% chance
Any time you generate Soul Fragments, you have a 2/4% chance to generate an additional Soul.
Wings of Wrath10% faster
Your Glide speed is increased by 10%.
Long Night3 seconds longer
Increases the duration of Darkness by 3 seconds.
Pitch Black
Reduces the cooldown of Darkness by 2 minutes.
Demonic Resiliencesecond charge
Your Blur gains an additional charge.
When Only really viable when you do not talent Feed the Demon; in raid you can play it and drop Feed the Demon on fights with tanking downtime.
Thick Skin
A tanking passive that increases the Armor and Stamina you gain from gear.
Mastery: Fel Blood
The Vengeance Mastery increases your Armor by an amount of your Agility equal to your Mastery percentage, doubled while Demon Spikes is active, and also increases your Attack Power.
Frailty8%
A debuff that makes you heal for a share of damage done to the afflicted target; it works exactly like Leech.
Changed Patch 12.1: Frailty causes you to heal for 10% of damage dealt to afflicted targets (was 8%).
Soul Barrier
Grants a shield whenever you press Spirit Bomb.
Untethered Rage
The Vengeance Apex talent: a chance per Soul Fragment consumed by Soul Cleave and Spirit Bomb to give you a free Metamorphosis use; Rank 2 increases spender damage and adds a chance to consume an extra soul, and Rank 3 gives a stacking Agility buff when it does not proc.
When Spend four talent points in it to reach Rank 3.
Seething Anger
A stacking buff granted when a Soul Cleave or Spirit Bomb fails to proc Untethered Rage; it grants Agility per stack and increases the chance of the next proc.
Quickened Sigilsdown to 1 second
Brings the sigil activation delay down.
Ascending Flame
Increases the damage from the initial hit of Sigil of Flame.
Perfectly Balanced Glaive
Reduces the cooldown of Throw Glaive.
Calcified Spikes
Demon Spikes also reduces all damage taken.
Roaring Fire
Increases the healing of Fel Devastation in proportion to your missing Health; a choice node with Sigil of Silence.
Retaliation
Attacking enemies take minor damage when they deal Physical damage to you while Demon Spikes is active.
Felfire Fist
Using Infernal Strike out of combat or early in combat drops a Sigil of Flame at your landing spot.
Soul Sigils1 Soul Fragment
Your sigils generate a Soul Fragment.
Fel Flame Fortification
Reduces Magic damage taken while Immolation Aura is active.
Feast of Souls
Soul Cleave grants a minor heal over time.
Changed Patch 12.1: Feast of Souls healing increased by 25%.
Agonizing Flames
Increases movement speed while Immolation Aura is active and extends its duration.
Feed the Demon
Spending Fury reduces the cooldown of Demon Spikes.
When Talent it to keep Demon Spikes up with a small amount of Haste.
Burning Blood
Increases your Fire damage done.
Void Reaver4% less damage
Targets afflicted by Frailty deal less damage to you.
Fallout
The initial damage of Immolation Aura spawns Lesser Soul Fragments, with extra chances for each additional target hit.
Ruinous Bulwark
Increases the healing of Fel Devastation and shields you for the full amount of the heal.
Volatile Flamebloodgenerates 1-5 Fury
Immolation Aura critical hits randomly generate Fury and its critical strike chance is increased.
When Can be traded for Sigil of Chains if you want that talent.
Revel in Pain
Shields you for a share of all Fire damage done, doubled while Fiery Brand is active.
Changed Patch 12.1: Revel in Pain causes 6% of your Fire damage to shield you (was 5%).
Painbringer8-second buff
Consuming a Shattered Souls fragment grants a short damage reduction buff.
Fiery Demise
Targets afflicted by Fiery Brand take increased Fire damage from you.
When Sync big bursts of meteors around Fiery Brand, since Fiery Demise buffs them.
Chains of Anger
Increases the duration and radius of your sigils.
Focused Cleave
Increases the damage of Soul Cleave against your primary target.
Soulmonger
Overhealing from Soul Fragments is stored as a shield.
Stoke the Flames30% more damage
Increases the damage of Fel Devastation.
Burning Alive
Fiery Brand spreads to a nearby target at full duration.
Cycle of Bindingby 15%
Reduces the cooldown of all your sigils.
Vulnerability3% per talent point
Increases your damage done to targets affected by Frailty.
Charred Flesh
Gives Fiery Brand a much higher uptime, making it very strong.
Soulcrushdoubled
Your Frailty effects are doubled.
Darkglare Boon
Reduces the cooldown of Fel Devastation after it finishes channeling and refunds Fury.
Vengeful Beast
Turns Metamorphosis into an actual damage cooldown by increasing the damage of all your main rotational abilities inside it.
Down in Flames
Makes Fiery Brand a shorter cooldown and gives it an additional charge, raising damage reduction uptime and making defensives easier to cycle.
Swift Erasure
Increases Haste for each active stack of Voidfall.
Meteoric Rise
Fel Devastation deals more damage and spawns Soul Fragments.
Phase Shift
Reduces damage taken for each active stack of Voidfall.
Path to Oblivion
Each stack of Voidfall grants movement speed; a choice node with State of Matter.
When Choose it or State of Matter depending on whether a second taunt is available.
State of Matter
Gives a second charge of Torment; a choice node with Path to Oblivion.
When Choose it or Path to Oblivion depending on whether a second taunt is available.
Doomsayer
Casting Infernal Strike out of combat or early in combat drops a Voidfall meteor; a choice node with Harness the Cosmos.
When Harness the Cosmos beats it in any conceivable scenario.
Harness the Cosmos
Increases Voidfall meteor damage; a choice node with Doomsayer.
When It beats Doomsayer in any conceivable scenario.
Celestial Echoes
Fracture deals more damage and generates more Fury.
Final Hour
Makes the Voidfall stat effects last after the stacks are consumed.
Changed Final Hour now causes Voidfall bonuses to persist for 6 seconds (was 8 seconds).
Dark Matter
Your first Spirit Bomb during each Metamorphosis deals extra damage to all enemies.
Otherworldly Focus35% more damage
Spirit Bomb and Voidfall deal more damage, reduced for each target beyond the first.
Changed Otherworldly Focus now increases Collapsing Star and Voidfall Meteor damage against a single target by 30% (was 35%).
Soul Fragment
The resource Vengeance generates with builders and spends with Spirit Bomb and Soul Cleave for damage, healing and talent interactions.
When Generate them with Fracture and Immolation Aura and spend them with Spirit Bomb or Soul Cleave.
Catastrophe
Makes the Voidfall meteors additionally cause their targets to take extra damage.
Sources disagreechecked Sep 3, 2026Sources: Icy Veins — Havoc Demon Hunter DPS Spell List and Glossary - 12.1 (updated 2026-08-10) · Icy Veins — Vengeance Demon Hunter Tank Easy Mode - 12.1 - World of Warcraft - Icy Veins (updated Aug 26, 2026) · Icy Veins — Vengeance Demon Hunter Tank Rotation, Cooldowns, and Abilities - 12.1 - World of Warcraft - Icy Veins (updated Aug 10, 2026) · Icy Veins — Vengeance Demon Hunter Tank Spell List and Glossary - 12.1 - World of Warcraft - Icy Veins (updated Aug 10, 2026) · Maxroll — Havoc Demon Hunter Raid Guide 12.1 - World of Warcraft (updated August 11, 2026) · Maxroll — Vengeance Demon Hunter Mythic+ Guide 12.0.7 - World of Warcraft (updated August 11, 2026) · Maxroll — Vengeance Demon Hunter Raid Guide 12.0.7 - World of Warcraft (updated August 11, 2026) · Method — Method Havoc Demon Hunter Guide - Playstyle And Rotation - Midnight 12.1 (no update date shown) · Method — Method Havoc Demon Hunter Guide - Talents - Midnight 12.1 (no update date shown) · Method — Method Vengeance Demon Hunter Guide - Playstyle And Rotation - Midnight 12.1 (updated 27th Aug, 2026) · Icy Veins — Devourer Demon Hunter DPS Rotation, Cooldowns, and Abilities - 12.1 - World of Warcraft - Icy Veins (updated Aug 17, 2026) · Icy Veins — Devourer Demon Hunter DPS Spell List and Glossary - 12.1 (updated 2026-08-10) · Method — Method Vengeance Demon Hunter Guide - Talents - Midnight 12.1 (updated 27th Aug, 2026) · Icy Veins — Devourer Demon Hunter DPS Easy Mode - 12.1 - World of Warcraft - Icy Veins (updated Aug 10, 2026) · Icy Veins — Devourer Demon Hunter DPS Mythic+ Tips - 12.1 - World of Warcraft - Icy Veins (no update date shown) · Icy Veins — Havoc Demon Hunter DPS Mythic+ Tips - 12.1 - World of Warcraft - Icy Veins (updated Aug 10, 2026) · Method — Method Devourer Demon Hunter Guide - Playstyle And Rotation - Midnight 12.1 (no update date shown) · Icy Veins — Vengeance Demon Hunter Tank Mythic+ Tips - 12.1 - World of Warcraft - Icy Veins (updated Aug 10, 2026) · Icy Veins — Havoc Demon Hunter DPS Rotation, Cooldowns, and Abilities - 12.1 - World of Warcraft - Icy Veins (updated Aug 30, 2026) · Maxroll — Devourer Demon Hunter Raid Guide 12.1 - World of Warcraft (updated August 17, 2026) · Method — Method Devourer Demon Hunter Guide - Talents - Midnight 12.1 (no update date shown)
